Brain Mole (CR 1/3)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: Listen +4 and Spot +6
AC: 16 (+4 size, +2 Dex), touch 16, flat-footed 14
Hit Dice: 1/4d8 (1 hp)
Fort +2, Ref +4, Will +2
Speed: 10 ft.
Space: 1 ft./0 ft.
Base Attack +0; Grapple -16
Attack: Bite +0 melee
Full Attack: Bite +0 melee
Damage: Bite 1d2-4
Special Attacks/Actions: Psionics
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Special Qualities: Psionics
Skills: Hide +15*, Listen +4, Move Silently +5, and Spot +6
Climate/Terrain: Temperate and warm desert, forest, hill, plains, and underground
Organization: Nest (3-6)
Brain moles lurk in groups of at least three within the mouth of a burrow, hiding as best they can. When likely prey comes into range (up to 50 feet), the group launches simultaneous psionic attack in an effort to catch the foe flat-footed. They keep up the assault until they are physically threatened or take significant ability damage from psionic attacks, at which time they attempt to flee into their tunnels. If a foe is obviously hurt and retreating, they may venture from their burrow to pursue the fleeing meal. Brain moles generally do not attack non-psionic creatures.
Psionics (Sp): At will -- burst, detect psionics, and distract. These abilities are as the powers manifested by a 10th-level psion.
Attack/Defense Modes (Sp): At will -- mind thrust/empty mind.
Disease (Ex): Cascade flu bite; Fortitude save (DC 13), incubation period one day, damage psionic cascade. Every time the afflicted character manifests a power, she must make a Concentration check (DC 16). On a failed check, a psionic cascade is triggered (see Psionic Disease in Chapter 4: Psionics).
Skills: A brain mole receives a +10 cover bonus on Hide checks when in its burrow.