Bonesnapper (CR 2)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: scent, Listen +7, and Spot +7
AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 4d8+12 (30 hp)
Fort +7, Ref +6, Will +2
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: Bite +5 melee; tail rake +0 melee
Full Attack: Bite +5 melee; tail rake +0 melee
Damage: Bite 1d8+4; tail rake 1d4+1
Special Attacks/Actions: Improved grab
Abilities: Str 15, Dex 14, Con 17, Int 2, Wis 12, Cha 7
Skills: Hide +7*, Listen +7, and Spot +7
Advancement: 5-7 HD (Medium-size); 8-9 HD (Large)
Climate/Terrain: Temperate and warm forest or marsh
Organization: Solitary, pair, or clutch (3-4)
Improved grab (Ex): If a bonesnapper hits with its bite attack, it deals normal damage and latches onto its opponent as a free action, without provoking an attack of opportunity. Each subsequent round, it does normal bite damage and it is not itself considered grappled while it holds an opponent.
*Due to its coloration, a bonesnapper has a +4 racial bonus to Hide in natural surroundings or underground.
Bonesnappers generally lie in hiding along frequented trails, waiting for prey to come to them. Due to its aggressive nature, a bonesnapper always fights to the death. It attacks with its vicious, crushing bite, and by lashing with its serrated tail, which is long enough to attack opponents in any direction.
Converted to 3rd Edition from the 2nd Edition Mystara Monstrous Compendium Appendix TSR 2501. - Robert J Schwalb, firstname.lastname@example.org