Bonedrinker, Lesser (CR 4)
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision 60 ft., scent, Listen +9, and Spot +9
AC: 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12
Hit Dice: 7d12+14 (59 hp)
Fort +2, Ref +6, Will +6
Speed: 30 ft.
Space: 5 ft./5 ft. (tentacles up to 10 ft.)
Base Attack +3; Grapple +1
Attack: Tentacle +6 melee
Full Attack: 2 tentacles +6 melee and 2 claws +0 melee
Damage: Tentacle 1d8+2, Claw 1d6+1
Special Attacks/Actions: Bonedrink, improved grab, pounce
Abilities: Str 15, Dex 18, Con -, Int 8, Wis 12, Cha 15
Special Qualities: resistance to cold 5, fire 5, and sonic 5, scent, undead traits, unholy toughness
Feats: Combat Reflexes; Improved Natural Attack (claws); Power Attack
Skills: Hide +15, Listen +9, Move Silently +15, and Spot +9
Advancement: 8-10 HD (Small)
Organization: Solitary, pair, pack (3-6), or gang (7-12)
Monster Manual III
Lesser bonedrinkers vaguely resemble the goblins from which they spawned, just as bonedrinkers vaguely resemble bugbears. However, just as with bonedrinkers, no one confuses a lesser bonedrinker for a new species of goblin. More so than any goblinoid, lesser bonedrinkers resemble their larger cousins, with the same gray skin, sharp fangs, tentacles, and oozing sores that the larger breed possesses.
Lesser bonedrinkers result from applying the necromantic bonedrinker ritual to goblins. These smaller specimens stand about 3 to 3-1/2 feet tall and weigh about 35 pounds.