Boneclaw (CR 5)
Alignment: Always chaotic evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +15, and Spot +15
AC: 16 (-1 size, +4 Dex, +3 natural), touch 13, flat-footed 12
Hit Dice: 10d12+40 (105 hp); DR: 5/bludgeoning
Fort +3, Ref +7, Will +9
Speed: 40 ft.
Space: 10 ft./20 ft.
Base Attack +5; Grapple +14
Attack: Piercing claw +7 melee*
Full Attack: 2 piercing claws +7 melee* (*Includes adjustments for Power Attack feat.)
Damage: Piercing Claw 2d6+7
Special Attacks/Actions: Reaching claws
Abilities: Str 21, Dex 18, Con -, Int 14, Wis 14, Cha 19
Special Qualities: +2 turn resistance, immunity to cold, undead traits, unholy toughness
Feats: Combat Reflexes; Improved Initiative; Improved Natural Attack (claw); Power Attack
Skills: Hide +13, Intimidate +17, Listen +15, Move Silently +17, Search +15, and Spot +15
Advancement: 11-22 HD (Large)
Organization: Solitary, skewer (2-4), or marrow (6-11)
Monster Manual III
This large skeletal humanoid's clawlike fingers are at least two feet long. Worse, the slender, knife-sharp claws contract and extend in length from moment to moment, sometimes instantly reaching a length of 10 or more feet, before slowly contracting.
Boneclaws are bloodthirsty undead that enjoy using their extendable claws to bring death to the living. The lore of the dead does not reveal from what dark necromancer's laboratory or fell nether plane boneclaws entered the world. Perhaps they merely "evolved" from lesser forms.
The boneclaw is an intelligent skeletal undead that possesses exceptional control over the length of its claws. At will, a boneclaw can extend one or two of its finger-claws out to a distance of 20 feet, neatly skewering fleshy creatures that stand in the way.
A boneclaw stands about 8 feet tall and weighs about 300 pounds.
Boneclaws speak Common and Abyssal.