Boggle (CR 3)

Small Monstrous Humanoid
Alignment: Usually chaotic neutral
Initiative: +9 (Dex); Senses: darkvision 60 ft. and scent


AC: 18 (+1 size, +5 Dex, +2 natural), touch 16, flat-footed 13
Hit Dice: 4d8 (18 hp); DR: 5/magic
Fort +1, Ref +9, Will +3
Speed: 40 ft., climb 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple -5
Attack: Claw +5 melee
Full Attack: 2 claws +5 melee and bite +0 melee
Damage: Claw 1d4, bite 1d4
Special Attacks/Actions: Improved grab, rend 2d4
Abilities: Str 10, Dex 21, Con 11, Int 5, Wis 8, Cha 6
Special Qualities: dimension door, fire resistance 5, grease
Feats: Improved Initiative; Stealthy
Skills: Climb +8, Escape Artist +16, Hide +13, Move Silently +8, and Sleight of Hand +7
Advancement: 5-8HD (Small); 9-12 HD (Medium-size)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or crew (3-5)
Treasure: 50% coins, 50% goods, no items

Source: Monster Manual II

Combat

Boggles are a cowardly lot. They taunt, bluster, and scold in their gibbering language, but always from a distance. If they know intruders are approaching, they often use their grease ability to make a section of floor slippery ahead of time, so that they can easily steal baubles from anyone who falls. When forced to fight, a boggle prefers to climb a wall and leap down on prey from above, so that it can bring its hind claws to bear for rending.

Improved Grab (Ex): If a boggle hits an opponent of up to one size category larger than itself with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +5). If it hits with both claws, it can also rend in the same round. The boggle has the option to conduct the grapple normally or simply use its claw to hold the opponent (-20 penalty on grapple check, but the boggle is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage.

Dimension Door (Sp): A boggle can use dimension door up to six times per day. Caster level 7th.

Grease (Su): At will, a boggle can secrete an oily, viscous, nonflammable substance from its skin. This ability functions like the spell grease except that the range is touch, the duration is 1 round per Hit Die of the boggle (4 rounds for the typical creature), and the Reflex save DC is 12. Typically a boggle uses this ability to grease a section of floor or wall, though it can use the ability in any of the ways that the spell can be used. This oily fluid also makes the boggle tougher to hold onto (see Skills, below). Boggles are immune to the effects of this substance.

Rend (Ex): If a boggle hits a single target with both claws, it latches onto the opponent's body and tears the flesh. This attack deals 2d4 points of damage.

Scent (Ex): A boggle can detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Skills: Because of its perpetually oily skin, a boggle gains a +10 racial bonus on Escape Artist checks.