Boggart (CR 7)

Small Aberration (Air)
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: darkvision 60 ft., Listen +12, and Spot +12

AC: 20 (+1 size, +4 Dex, +5 natural), touch 15, flat-footed 16
Hit Dice: 6d8+6 (33 hp)
Fort +3, Ref +6, Will +6
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple -5
Attack: Slam +5 melee
Full Attack: Slam +5 melee
Damage: Slam 1d3+1 and 2d6 electricity
Special Attacks/Actions: Confusion, electricity, electrical discharge
Abilities: Str 12, Dex 19, Con 13, Int 14, Wis 12, Cha 11
Special Qualities: Alternate form, detect thoughts, invisibility, spell immunity
Feats: Alertness; Blind-fight; Dodge
Skills: Bluff +8, Hide +16, Listen +12, Search +9, Sense Motive +8, and Spot +12
Advancement: 7-12 HD (Small)
Climate/Terrain: Any marsh
Organization: Solitary, pair, or pack (2-5)
Treasure: None

Source: Converted


The boggart will initially attack using its confusion ability. It then uses its electrical attack, changing forms as it desires. Once it is reduced to 5 or less hit points the boggart will try to escape by changing to its will-o-wisp form and moving across grounds its enemies cannot traverse.

Confusion (Su): 1/day; by screeching or yelling, 30-foot radius, confused as the spell cast by an 8th-level sorcerer (save DC 13). Each additional boggart screeching adds +1 to the DC.

Electricity (Su): By touch, a boggart discharges electricity that causes 2d6 points of electrical damage. Any creature hit receives a Fortitude save (DC 14) for half damage.

Electrical Discharge (Su): 10-foot range, no range increment, line of electricity from its hands, 2d6 points of damage; Reflex save (DC 14) halves. Can discharge one bolt every 1d4 rounds.

Alternate Form (Su): The boggart's natural form is that of a small will-o- wisp. In will-o-wisp form it retains its ability scores, detect thoughts, invisibility and spell immunity, but cannot use its electrical attacks or confusion ability. The boggart's AC increases to 24 in will-o-wisp form. Its other form is that of a small humanoid. In humanoid form, the boggart gains all the abilities of the form (for example, a boggart in dwarf form has dwarven racial traits). The boggart keeps its ability scores and all of its powers in humanoid form.

The boggart can assume either form as a standard action, but cannot maintain one form longer than 10 rounds. A change in form cannot be dispelled, nor does the boggart revert to its natural form when killed. A true seeing spell, however, reveals its natural form if it is in humanoid form.

Invisibility (Sp): Maximum of 10 minutes/day in any form. While invisible it can use its confusion special attack without becoming visible.

Detect Thoughts (Su): A boggart can continuously detect thoughts as the spell cast by an 8th-level sorcerer (save DC 13). It can suppress or resume this ability as a free action.

Spell Immunity (Ex): Boggarts are immune to all spells except magic missile, maze, and magic circle against evil, magic circle against chaos, protection from chaos, and protection from evil.

The Boggart first appeared in the Monster Manual II (Gary Gygax, 1983).

Air Subtype

This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane Air. Air creatures always have fly speeds and usually have perfect maneuverability (see the section on Movement).