Bloody Bones Master (CR 6)

Large Undead
Alignment: Always Lawful Evil
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: Listen +7 and Spot +7


AC: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Hit Dice: 5d12 (30 hp); DR: 5/magic
Fort +1, Ref +2, Will +8
Speed: 30 ft.
Space: 5 ft./10 ft.
Base Attack +2; Grapple +2
Attack: 2 Claws +8 melee
Full Attack: 2 Claws +8 melee
Damage: Claws 1d6+6
Special Attacks/Actions: Smite Good
Abilities: Str 23, Dex 12, Con -, Int 16, Wis 15, Cha 15
Special Qualities: Undead, SR 14, telepathy, Immunities, Cold and Fire Resistance 10
Feats: Alertness; Improved Initiative; Iron Will; Weapon Focus (claws)
Skills: Concentration +10, Hide +7, Intimidate +10, Knowledge (Arcana) +11, Listen +7, Move Silently +7, Search +9, and Spot +7
Advancement: 6-11 HD (Large)
Climate/Terrain: Graveyards, Underground
Organization: Solitary, (3-6 Bloody Bone Minions)*
Treasure: Standard

Source: Converted

Bloody bones appear as human skeletons clad in fine textured, heavy robes of a black, charcoal grey or dark brown color. The bones are a deep red from the blood that flows through them. The eye sockets are jet black, but bloody bones are quite capable of sight.