Beast of Malar, Hunting Panther Form (CR 11)
Medium Magical Beast (Shapechanger)
Alignment: Always chaotic evil
Initiative: +10 (+6 Dex, +4 Improved Initiative); Senses: scent, darkvision 60 ft., low-light vision, Listen +11, and Spot +11
AC: 21 (+6 Dex, +5 natural), touch 16, flat-footed 15
Hit Dice: 9d10+45 (94 hp); DR: 5/magic
Fort +11, Ref +12, Will +5
Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +11
Attack: 2 claws +15 melee, bite +13 melee
Full Attack: 2 claws +15 melee, bite +13 melee
Damage: Claw 1d4+2, bite 1d6+1
Special Attacks/Actions: Pounce, improved grab, rake 1d4+1
Abilities: Str 15, Dex 22, Con 20, Int 10, Wis 15, Cha 17
Special Qualities: Shapeshifting, regeneration 6, fear immunity
Feats: Track; Weapon Finesse
Skills: Balance +18, Climb +5, Hide +17, Jump +25, Listen +11, Move Silently +17, Spot +11, Survival +5, and Swim +5
Climate/Terrain: Any land
Organization: Solitary, pair or pack (3-6)
In hunting panther form, the beast may toy with its prey or streak past stronger defenders to spring upon a spellcaster.
Rake (Ex): A panther that gets a hold can make two rake attacks (+8 melee) with its hind legs for 1d4+1 points of damage each. If panther pounces on an opponent, it can also rake.
Pounce (Ex): Hunting panther only: If a Beast of Malar leaps upon a foe during the first round of combat, it can make a full attack, even if it has already taken a move action.
Shapeshifting (Su): Shifting between forms is a full-round action for the Beast of Malar; the shift becomes complete at the start of its subsequent action. Every time the beast shifts shape, it can heal up to its normal daily resting rate of damage, 8 points. Note that this allows the beast to heal even lethal damage that it cannot normally regenerate. Beasts of Malar frequently fail to take full advantage of this fact by fighting to the death instead of running off to recover and then attack again.
Regeneration (Ex): A Beast of Malar regenerates 6 points damage per round. Divine magic and blessed weapons inflict lethal damage on the Beast of Malar.
Skills: In all of its forms, the beast gains a +4 racial bonus on Listen and Spot checks. In panther form, the beast gains a +8 racial bonus on Hide, Jump, and Move Silently checks and +12 on Balance checks. In areas of tall grass or heavy undergrowth, the Hide bonus increases to +12.
Feats: In panther form, the beast gains Multiattack, Track, and the Weapon Finesse feat for both its claws and bite as bonus feats.
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.
Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).
- Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.
- Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.