Bearhound (CR 7)

Large Magical Beast
Alignment: Udually neutral good
Initiative: +2 (Dex); Senses: darkvision 60 ft., low-light vision, scent, Listen +17, and Spot +17


AC: 22 (-1 size, +2 Dex, +11 natural), touch 11, flat-footed 20
Hit Dice: 10d10+50 (105 hp)
Fort +12, Ref +9, Will +5
Speed: 40 ft.
Space: 10 ft./5 ft.
Base Attack +10; Grapple +22
Attack: Bite +18 melee
Full Attack: Bite +18 melee and 2 claws +13 melee
Damage: Bite 1d8+9, Claw 1d6+5
Special Attacks/Actions: Enchanted natural weapons, improved grab, trip
Abilities: Str 27, Dex 15, Con 21, Int 16, Wis 14, Cha 12
Special Qualities: resistance to cold 10, scent, trackless step, wild empathy
Feats: Alertness; Power Attack; Skill Focus (Survival); Stealthy; Track
Skills: Hide +13, Knowledge (nature) +16, Listen +17, Move Silently +4, Spot +17, and Survival +18 (+20 in aboveground natural environments)
Advancement: 11-20 HD (Large); 21-30 HD (Huge)
Climate/Terrain: Temperate forests
Organization: Solitary or pair
Treasure: Standard

Source: Monster Manual III

Combat

A bearhound typically attacks in response to a threat. It will focus on attacking one opponent at a time. When that opponent is dead, it will move on to another foe.

Enchanted Natural Weapons (Su): A bearhound gains a +1 enhancement bonus on attack and damage rolls with all its natural weapons.

Improved Grab (Ex): To use this ability, a bearhound must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity.

Trip (Ex): A bearhound that hits with a bite attack can attempt to trip its opponent (+12 check modifier) as a free action without having to make a touch attack or provoking attacks of opportunity. If the attempt fails, the opponent cannot react to trip the bearhound.

Trackless Step (Ex): A bearhound leaves no trail in natural surroundings and cannot be tracked. It can choose to leave a trail if so desired.

Wild Empathy (Ex): A bearhound can improve the attitude of an animal. This ability functions like a Diplomacy check to improve the attitude of a person. The bearhound rolls 1d20 and adds +11 to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

To use wild empathy, the bearhound and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time.

A bearhound can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but it takes a -4 penalty on the check.

Carrying Capacity: A light load for a bearhound is up to 1,038 pounds; a medium load, 1,039-2,079 pounds; and a heavy load, 2,080-3,120 pounds.