Battleloth, Crossbow (CR 2)
Small Outsider (Evil)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: Listen +7 and Spot +7
Languages: Telepathy 100 ft.
AC: 15 (+1 size, +1 Dex, +3 natural), touch 12, flat-footed 14
Hit Dice: 4d8 (18 hp); DR: 5/magic
Fort +4, Ref +5, Will +4
Speed: 20 ft., fly 80 ft. (perfect)
Space: 5 ft./5 ft.
Base Attack +4; Grapple +0
Attack: Bite +5 melee, or bone shard +6 ranged
Damage: Bite 1d3, bone shard 1d6
Special Attacks/Actions: -
Abilities: Str 11, Dex 13, Con 10, Int 10, Wis 11, Cha 10
Special Qualities: Battleloth traits, bone shards, crossbow form, outsider traits, SR 15, yugoloth traits
Feats: Point Blank Shot; Precise Shot
Skills: Disable Device +7, Listen +7, Open Lock +8, Sense Motive +4, and Spot +7
Advancement: By character class
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or squad (3-12)
Bone Shards (Ex): A crossbow battleloth can create a sharp shard of bone in its mouth and spit it at opponents as a ranged attack. This attack has a range increment of 80 feet.
Crossbow Form (Su): When used as a weapon, a crossbow battleloth functions as a +1 light crossbow. It grants its wielder the use of the Precise Shot feat (whether or not the prerequisite is met) because it uses its own skill to help guide each shot. In addition, the creature can cock its own bowstring and prepare itself to fire, allowing its user to reload it as a free action. This action can be taken more than once per round, allowing characters with multiple attacks to attack multiple times in a round.
Weapon Form: A battleloth can change to or from its weapon form as a standard action that does not provoke an attack of opportunity. While in its weapon form, a battleloth functions as a weapon of the appropriate type with the indicated enhancement bonus. It can use only those movement forms and attacks specifically noted in its weapon form description, but all of its special qualities apply to both its weapon and its humanoid forms. A battleloth can perceive the world around it and communicate normally while in weapon form. Since it lacks limbs, however, it cannot use spells that require material or somatic components.
In all other respects, the battleloth functions as a creature, not an object. It gains no hardness or additional hit points in weapon form, and any spells, attacks, or effects that specifically target it are resolved as if they had been used against the creature's humanoid form except that the battleloth benefits from a +2 size bonus to AC.
Outsider Traits: A battleloth has darkvision (60-foot range). It cannot be raised or resurrected.
Yugoloth Traits: A battleloth is immune to poison and acid. It has cold, electricity, and fire resistance 20. Battleloths can communicate telepathically with any creature within 100 feet that has a language.
A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).