Battle Intellect Devourer (CR 6)
Alignment: Often chaotic evil
Initiative: +4 (Dex); Senses: Listen +8 and Spot +8
AC: 21 (+1 Size, +4 Dex, +6 natural), touch 15, flat-footed 17
Hit Dice: 8d8+24 (60 hp); DR: 20/good and silver
Fort +5, Ref +6, Will +7
Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple -3
Attack: 4 claws +9 melee
Full Attack: 4 claws +9 melee
Damage: Claw 1d6+2 and poison
Special Attacks/Actions: Fear cone, poison
Abilities: Str 15, Dex 19, Con 17, Int 10, Wis 12, Cha 10
Special Qualities: protection from evil vulnerability, resistances
Feats: Alertness; Weapon Focus (claw)
Skills: Climb +15, Hide +11, Jump +7, Listen +8, Move Silently +11, and Spot +8
Advancement: 9-12 HD (Large), 13-16 HD (Huge)
Climate/Terrain: Temperate and warm hills, mountains, and underground
Organization: Solitary or pod (2-4)
Treasure/Possessions: 1/2 coins, standard goods, standard items
Fear Cone (Sp): The last remnants of the devourer's psionic abilities, the battle intellect devourer can project a 40-foot-long cone of fear up to 6 times per day. Creatures within the area must make a Will saving throw (DC 14) or be affected as though by the fear spell.
Resistances: The battle intellect devourer has acid, cold, electricity, and fire resistance 20.
Poison (Ex): Claw, Fortitude save (DC 17); initial damage 1d4 temporary Dexterity, secondary damage 2d4 temporary Dexterity.
Protection From Evil Vulnerability (Ex): A battle intellect devourer is treated as a summoned creature for the purposes of a protection from evil spell.