Basidirond (CR 5)
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision
AC: 18 (+1 Dex, +7 natural), touch 11, flat-footed 17
Hit Dice: 8d8+24 (60 hp)
Fort +9, Ref +3, Will +2
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +11
Attack: Slam +11 melee
Full Attack: Slam +11 melee
Damage: Slam 1d8+7
Special Attacks/Actions: Hallucinatory spores, smothering
Abilities: Str 20, Dex 13, Con 17, Int -, Wis 11, Cha 10
Special Qualities: partial cold immunity, plant traits
Climate/Terrain: Temperate forest and underground
Organization: Solitary, pair, grove (3-8)
This strange creature combines features from both a mushroom and an insect. Its upper portion is a cup-shaped mushroom cap with clouds of dark spores rising upward. The inside of this cup is sooty black. Instead of a single stalk, the creature has three fibrous, almost insect-like legs. The legs and exterior of its cup are dark orange brown.
These multi-stemmed fungoid monsters usually dwell in moist, tangled forests with thick canopies that rarely allow sunlight to penetrate. They are also sometimes found in swamps or even caverns - rumors hold of tales of pale yellow or white basidironds as large as ogres that dwell in the Underdark. The basidirond feeds on organic rot and decay, drawing sustenance up through its many stalks as it stands over the carcass of a not-so-fresh kill. Often, the hint of treasure or magic gear on a body below it is enough to draw fresh food in range of its hallucinatory spores.
Basidironds commonly stand 7 feet tall and weigh approximately 350 pounds.