Barautha (CR 9)
Alignment: Usually neutral
Initiative: +0; Senses: Listen +21 and Spot +21
Languages: Cannot speak
AC: 17 (-1 size, +8 natural), touch 9, flat-footed 17
Hit Dice: 12d12+36 (114 hp)
Fort +11, Ref +8, Will +9
Speed: 40 ft., fly 150 ft. (poor), burrow 10 ft.
Space: 5 ft./10 ft.
Base Attack +12; Grapple +11
Attack: Bite +15 melee, 2 claws +13 melee
Full Attack: Bite +15 melee, 2 claws +13 melee
Damage: Bite 2d6+4, claw 1d8+2
Special Attacks/Actions: Venom spray +11 ranged
Abilities: Str 18, Dex 11, Con 16, Int 4, Wis 13, Cha 11
Feats: Alertness; Multiattack; Power Attack
Skills: Listen +21, Move Silently +6, and Spot +21
Advancement: 13-18 HD (Large), 19-24 HD (Huge)
Climate/Terrain: Temperate and warm land
Organization: Solitary or pair (2)
Venom spray (Ex): Ranged touch attack, Fortitude save (DC 19); initial damage blind for 1 minute, secondary damage permanent blindness.
Barauthas are one of the few greater drake subspecies with a venomous attack. Nestled inside a barautha's throat bladder are two large venom sacs; when the creature constricts its bladder the venom rushes through the creature's two hollow, upthrust tusks and spray out to hit a target within 40 feet. The barautha must make a successful ranged touch attack to hit the victim. If the attack succeeds, the victim must a Fortitude save (DC 19) or be blinded for 1 minute. After the initial blindness caused by a failed saving throw, the victim must make another Fortitude save (DC 19) or be blinded permanently. Creatures immune to poison, or that lack eyes, are immune to the venom spray.
Once a barautha uses its venom spray, it cannot use it again for 1d4 rounds.