Bar-Lgura (CR 5)

Medium Outsider (Chaotic, Evil, Extraplanar, and Tanar'ri)
Alignment: Always chaotic evil
Initiative: +4 (Dex); Senses: Listen +5 and Spot +7
Languages: Abyssal, Celestial, Common, Draconic, Telepathy 100 ft.


AC: 22 (+4 Dex, +8 natural), touch 14, flat-footed 18
Hit Dice: 6d8+18 (45 hp); DR: 10/cold iron or good
Fort +8, Ref +9, Will +7
Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +1
Attack: 2 claws +10 melee and bite +5 melee
Full Attack: 2 claws +10 melee and bite +5 melee
Damage: Claw 1d6+4, bite 1d8+2
Special Attacks/Actions: Tabduction, summon tanar'ri
Attack Options: pounce
Abilities: Str 18, Dex 19, Con 16, Int 13, Wis 14, Cha 12
Special Qualities: outsider traits, SR 16, teleport without error, Tanar'ri traits, immue to electricity, poison.
Feats: Dodge; Mobility
Skills: Balance +11, Climb +12, Disguise +4, Hide +17, Intimidate +6, Jump +25, Listen +5, Move Silently +11, Spot +7, and Tumble +14
Advancement: 7-12 HD (Medium-size); 13-18 HD (large)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or pack (3-11)
Treasure: Standard

Source: Book of Vile Darkness
Fiendish Codex I