Banedead (CR 3)
Alignment: Always lawful evil
Initiative: +4 (Improved Initiative); Senses: darkvision 60 ft., Listen +8, and Spot +8
AC: 16 (+6 natural), touch 10, flat-footed 16
Hit Dice: 6d12 (39 hp); DR: 15/silver
Fort +2, Ref +2, Will +6
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: 2 claws +4 melee, bite +2 melee
Full Attack: 2 claws +4 melee, bite +2 melee
Damage: Claw 1d4+1 plus 1 point Dexterity damage, bite 1d6
Special Attacks/Actions: Dexterity damage
Abilities: Str 13, Dex 10, Con -, Int 10, Wis 12, Cha 15
Special Qualities: undead
Feats: Improved Initiative; Multiattack; Stealthy
Skills: Hide +9, Knowledge (religion) +3, Listen +8, Move Silently +9, Search +5, and Spot +8
Climate/Terrain: Any land
Organization: Pack (2-12)
Dexterity Damage (Su): A banedead's claw, in addition to inflicting hit point damage, also deals 1 point of Dexterity damage on a successful hit.
Banedead are a form of undead created from the fanatical worshipers of an evil deity.
The creatures appear as withered humans, drained of life and vitality. The malevolent force that animates them manifests in their glowing red eyes. One of a banedead's hands is always twisted into a hideous claw.
Banedead retain much of their mortal cunning, and use tactics and teamwork much more effectively than most undead. They attack with their claws and a fierce bite. They go out of their way to attack clerics and paladins.