Aventi Warrior (CR 1/2)
Medium Humanoid (Human and Aquatic)
Alignment: Often lawful good
AC: 13 (+3 studded leather), touch 10, flat-footed 13
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +0, Will -1
Speed: 30 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Spear +3 melee
Full Attack: Spear +3 melee
Damage: Spear 1d8+1
Special Attacks/Actions: -
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Special Qualities: Aventi traits (1st level warrior)
Feats: Weapon Focus (spear)
Skills: Handle Animal +2, Intimidate +2, and Swim +9
Advancement: By character class
Climate/Terrain: Temperate aquatic
Organization: Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 4th-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Aventi are clever warriors who think in three dimensions, preferring to flank opponents by approaching them from both above and below, which tends to confuse surface-dwellers. They usually wear leather armor studded with copper rivets or tough shells, and wield piercing weapons such as spears and short swords, which are not affected by water resistance.
The aventi warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis, 9, Cha 8.
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.