Athach (CR 8)

Huge Aberration
Alignment: Often chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., Listen +7, and Spot +7
Languages: dialect of Giant


AC: 20 (-2 size, +1 Dex, +3 hide, +8 natural), touch 9, flat-footed 19
Hit Dice: 14d8+70 (133 hp)
Fort +9, Ref +5, Will +10
Speed: 50 ft., 35 ft. in hide armor
Space: 15 ft./15 ft.
Base Attack +10; Grapple +26
Attack: Morningstar +16 melee, or rock +9 ranged
Full Attack: Morningstar +12/+7 melee and 2 Morningstars +12 melee, bite +12 melee; or rock +5 ranged and 2 rocks +5 ranged
Damage: Morningstar 2d6+8, 2 Morningstars 2d6+4, bite 2d8+4 and poison; or rock 2d6+8, 2 rocks 2d6+4
Special Attacks/Actions: Poison
Abilities: Str 27, Dex 12, Con 21, Int 7, Wis 12, Cha 6
Special Qualities: -
Feats: Alertness; Cleave; Multiweapon Fighting; Power Attack; Weapon Focus (bite)
Skills: Climb +9, Jump +18, Listen +7, and Spot +7
Advancement: 15-28 HD (Huge)
Climate/Terrain: Temperate hill
Organization: Solitary, gang (2-4), or tribe (7-12)
Treasure: 1/2 coins; double goods; standard items

Source: Monster Manual

Combat

Poison (Ex): Bite fortitude save (DC 22); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength.