Astral Construct, 2nd-Level (CR 1)
Alignment: Always neutral
Initiative: +2 (Dex)
Languages: Cannot speak
AC: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Hit Dice: 2d10 (11 hp)
Fort +0, Ref +2, Will +1
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: Slam +2 melee
Full Attack: Slam +2 melee
Damage: Slam 1d6+1
Special Attacks/Actions: 2 abilities from Menu A
Abilities: Str 13, Dex 15, Con -, Int -, Wis 12, Cha 6
Climate/Terrain: Any land and underground
Astral constructs are brought into being by specific Metacreativity powers (astral construct I-IX). They are formed from raw ectoplasm (a portion of the astral medium drawn into the Material Plane). An astral construct's Hit Dice are determined by the level of the power used to create it. However, astral constructs of given HD can vary somewhat from one another, depending on the whims of their creators.