Aspect of Vecna (CR 10)

Medium Undead
Alignment: Always neutral evil
Initiative: +3 (Dex); Senses: darkvision 60 ft., Listen +21, and Spot +21


AC: 22 (+3 Dex, +5 natural, +4 deflection), touch 17, flat-footed 19
Hit Dice: 10d11 (65 hp); DR: 5/epic
Fort +3, Ref +6, Will +13
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +8
Attack: +1 ghost touch dagger +9 melee
Full Attack: +1 ghost touch dagger +9 melee
Damage: +1 ghost touch dagger 1d4+4/19-20
Special Attacks/Actions: Magic missile
Abilities: Str 17, Dex 16, Con -, Int 28, Wis 23, Cha 18
Special Qualities: SR 21, undead traits
Feats: Alertness; Blind-fight; Combat Casting; Spell Penetration
Skills: +10 following tracks on other planes, +8 on other planes), Appraise +22, Concentration +17 (casting defensively +21), Craft (alchemy) +22, Decipher Script +22, Diplomacy +6, Knowledge (arcana) +22, Knowledge (history) +22, Knowledge (religion) +22, Knowledge (the planes) +22, Listen +21, Search +22, Sense Motive +19, Spellcraft +24, Spot +21, and Survival +6 (+8 following tracks
Advancement: -
Climate/Terrain: Any
Organization: Solitary
Treasure: None

Source: Miniatures Handbook

This withered humanoid stands 6 feet tall. Its flesh seems partly mummified, and portions of its flesh are absent, most notably one eye and one hand. It wears dark robes and cloaks, each embroidered with secret mystical runes. Its one remaining eye flashes with magic, malice, and perhaps madness.

An aspect of Vecna's manifests the god's destructive mastery over magic.

An aspect of Vecna speaks Abyssal, Common, Draconic, and Infernal.