Ashen Husk (CR 3)
Alignment: Always neutral evil
Initiative: -1 (Dex); Senses: darkvision 60 ft.
AC: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11
Hit Dice: 2d12+7 (20 hp); DR: 5/slashing
Fort +0, Ref -1, Will +3
Speed: 30 ft., cannot run
Space: 5 ft./5 ft.
Base Attack +1; Grapple +5
Attack: Slam +5 melee
Full Attack: Slam +5 melee
Damage: Slam 1d6+6
Special Attacks/Actions: Create spawn, dehydrating aura
Abilities: Str 18, Dex 8, Con -, Int -, Wis 10, Cha 15
Special Qualities: undead traits, unholy toughness
Advancement: 3-6 HD (Medium)
Climate/Terrain: Any warm
Organization: Single, pair, or caravan (3-18)
This animated corpse is bone dry, its flesh so desiccated that it appears nearly skeletal. The air around it wavers with a dry, sucking heat, as if the corpse brings with it the soul of the waterless desert.
Ashen husks lost their lives to unquenchable thirst. The evidence of their dry death is obvious as a supernatural deliquescent aura.
Ashen husks stand just shy of 6 feet tall, but in their dehydrated state, weigh only about 140 pounds.
Many ashen husks died of exposure in the open desert when they became lost without water. Sometimes entire caravans go lost, and many of these unfortunate creatures might be seen years later as stumbling corpses with a thirst born in hellish heat.