Asabi (CR 1)
Medium Monstrous Humanoid
Alignment: Usually lawful evil
Initiative: +1 (Dex); Senses: darkvision 60 ft.
AC: 15 (+1 Dex, +2 leather, +2 natural), touch 11, flat-footed 14
Hit Dice: 3d8 (13 hp)
Fort +1, Ref +4, Will +4
Speed: 50 ft., burrow 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +3
Attack: Scimitar +3 melee; bite -3 melee; or light crossbow +4 ranged
Full Attack: Scimitar +3 melee; bite -3 melee; or light crossbow +4 ranged
Damage: Scimitar 1d6/18-20; bite 1d4; or light crossbow 1d8/19-20
Special Attacks/Actions: -
Abilities: Str 11, Dex 13, Con 10, Int 12, Wis 13, Cha 10
Feats: Combat Reflexes; Skill Focus (Jump)
Skills: Hide +7, Jump +17, and Move Silently +7
Advancement: 4-6 HD (Large)
Climate/Terrain: Temperate desert
Organization: Squad (2-5) or tribe (6-48 asabis, 2-16 stingtails)
Asabis are cunning and enjoy planning ambushes for their prey, whether they are hunting desert nomads for their own enjoyment or engaged in warfare at a master's behest. Their favorite tactic is to hide themselves under the sand, listening for the approach of foes and rising up to attack with surprise.
Skills: All asabis are especially good jumpers. Their maximum distance is 20 feet for a standing jump and 15 feet for a standing high jump.