Argent Spider, Tiny (CR 1)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: darkvision 60 ft. and Spot +8
AC: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +3, Will +0
Speed: 40 ft., climb 20 ft.
Space: 2 1/2 ft./0 ft.
Base Attack +0; Grapple -11
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Bite 1d3-3 plus poison
Special Attacks/Actions: Poison
Abilities: Str 5, Dex 16, Con 12, Int -, Wis 10, Cha 6
Special Qualities: dimension slide, vermin traits
Feats: Weapon Finesse
Skills: Climb +5, Hide +15, Jump +7, and Spot +8
Organization: Solitary, colony (5-20), or horde (41-60)
Poison (Ex): An argent spider has a poisonous bite. The details vary by the spider's size. The save DCs are Constitution-based. The indicated damage is initial and secondary damage. This poison causes temporary Constitution damage unless a Fortitude save is made. The amount of damage and DC for the save is found in the chart below.
Dimension Slide (Su): Once per round as a free action, an argent spider can instantly move to any spot within 30 feet provided the place is within sight. This power is otherwise identical to the psionic power of the same name.
*An argent spider has a racial bonus of +4 on Hide checks, +8 on Climb checks, +10 on Jump checks, and +8 on Spot checks.
|Argent Spider||Size||Poison Damage||Save DC Manifester Level|
Argent spiders do not use webs for capturing prey. Instead they jump or climb and attempt to use their poisonous bite to bring down foes.
Argent spiders resemble normal spiders in form, but they are composed of crystalline materials and metals, and are silvery gray-green in color. It seems as though they have been sculpted into a perverse form of art, but they are living creatures. Nobody can say how this vermin came into being, but it is a fairly common sight on the Demiplane of Ectoplasm.