Alu-demon (CR 8)

Medium Outsider (Chaotic, Evil, and Demon)
Alignment: Usually chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft., Listen +10, and Spot +10
Languages: Infernal, Common, telepathy 100 ft.


AC: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Hit Dice: 6d8+12 (39 hp); DR: 10/magic
Fort +7, Ref +6, Will +7
Speed: 30 ft., fly 50 ft. (average)
Space: 5 ft./5 ft.
Base Attack +6; Grapple +1
Attack: Claw +7 melee; or longsword +7 melee
Full Attack: Claw +7 melee; or longsword +7 melee
Damage: Claw 1d4+1 and vampiric touch; longsword 1d8+1
Special Attacks/Actions: Spell-like abilities, vampiric touch
Abilities: Str 13, Dex 13, Con 15, Int 14, Wis 14, Cha 14
Special Qualities: SR 17, demon qualities
Feats: Dodge; Power Attack
Skills: Bluff +9, Concentration +10, Hide +8, Intimidate +10, Listen +10, Move Silently +8, Search +8, Spellcraft +9, and Spot +10
Advancement: By character class
Climate/Terrain: Any land and underground
Organization: Solitary
Treasure: Double coins; standard goods; standard items

Source: Converted

Spell-Like Abilities: At will -- charm person, desecrate, detect thoughts, shapechange (to a humanoid their own approximate height and weight only), and suggestion; 1/day -- dimension door. These abilities are as the spells as cast by an 8th-level sorcerer (save DC 12 + spell level).

Vampiric Touch (Su): Touch; adds a number of hit points to the alu-demon's current hit points. Hit points gained equal damage dealt. This cannot raise the alu-demon's hit point total above her total, undamaged hit points (that is, she does not gain bonus hit points from this ability).

Demon Qualities (Ex): Immune to poison and electricity; cold, fire, and acid resistance 20

Telepathy (Su): Alu-demons can communicate with any creature within 100 feet that has a language.

The Alu-Demon first appeared in S4 The Lost Caverns of Tsojcanth (Gary Gygax, 1982).

Chaotic Subtype

A subtype usually applied only to outsiders native to the chaotic-aligned Outer Planes. Most creatures that have this subtype also have chaotic alignments; however, if their alignments change they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a chaotic alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned (see Damage Reduction).

Evil Subtype

A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).