Alaghi (CR 4)
Medium Monstrous Humanoid
Alignment: Often neutral
Initiative: +1 (Dex); Senses: Listen +5 and Spot +5
AC: 16 (+1 Dex, +5 natural), touch 11, flat-footed 15
Hit Dice: 9d8+9 (49 hp)
Fort +6, Ref +7, Will +6
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +13
Attack: Handaxe +13 melee, slam +8 melee; or javelin +10 ranged
Full Attack: Handaxe +13/+8 melee, slam +8 melee; or javelin +10 ranged
Damage: Handaxe 1d6+4, slam 1d4+2; or javelin 1d6+4
Special Attacks/Actions: -
Abilities: Str 19, Dex 12, Con 13, Int 6, Wis 10, Cha 11
Special Qualities: -
Feats: Alertness; Great Fortitude; Power Attack; Stealthy
Skills: Hide +6, Listen +5, Move Silently +6, and Spot +5
Advancement: By character class
Climate/Terrain: Temperate mountains and forest
Organization: Solitary (1 druid of 2nd-12th level), family (2-5 plus 0-3 young with 3 HD, fist damage 1d4), or village (15-20 plus 1 cleric of 1st-6th level)
Treasure: Standard (no coins)
Alaghis are capable warriors and fight with great cunning if attacked or panicked. A typical alaghi hunter or warrior carries a stone knife or handaxe, along with three or four wooden javelins. In melee, an alaghi usually attacks with a weapon in one hand and pummels its opponent with the other fist. (If an alaghi attacks with a weapon only, its attack bonus rises to +13/+8.)
Exceptional alaghis with above-average Intelligence often become druids, though these creatures are Solitary and reclusive. The leaders of sedentary communities of alaghis are clerics with access to the Animal, Healing, and Plant domains.