Abyssal Skulker (CR 2)

Small Outsider (Chaotic and Evil)
Alignment: Always chaotic evil
Initiative: +2 (Dex); Senses: Listen +7 and Spot +7


AC: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13
Hit Dice: 2d8+2 (11 hp)
Fort +4, Ref +5, Will +5
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple -2
Attack: Claw +5 melee
Full Attack: 2 claws +5 melee
Damage: Claw 1d2
Special Attacks/Actions:
Abilities: Str 10, Dex 15, Con 12, Int 13, Wis 14, Cha 9
Special Qualities: Outsider traits
Feats: Weapon Finesse
Skills: Bluff +4, Climb +5, Diplomacy +1, Durvival +7, Hide +11, Intimidate +6, Jump +9, Listen +7, Move Silently +7, and Spot +7
Advancement: 3-4 HD (Small); 5-6 HD (Medium-size)
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or gang (3-5)
Treasure: None

Source: Monster Manual II

Outsider Traits: A demon has darkvision (60-foot range). It cannot be raised or resurrected.

Chaotic Subtype

A subtype usually applied only to outsiders native to the chaotic-aligned Outer Planes. Most creatures that have this subtype also have chaotic alignments; however, if their alignments change they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has a chaotic alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the chaotic subtype overcomes damage reduction as if its natural weapons and any weapons it wields were chaotic-aligned (see Damage Reduction).

Evil Subtype

A subtype usually applied only to outsiders native to the evil-aligned Outer Planes. Evil outsiders are also called fiends. Most creatures that have this subtype also have evil alignments; however, if their alignments change, they still retain the subtype. Any effect that depends on alignment affects a creature with this subtype as if the creature has an evil alignment, no matter what its alignment actually is. The creature also suffers effects according to its actual alignment. A creature with the evil subtype overcomes damage reduction as if its natural weapons and any weapons it wields were evil-aligned (see Damage Reduction).