Magic Weapon Abilities - Subjugating
A subjugating weapon damages an opponent's morale in addition to dealing physical damage. Any creature struck by a subjugating weapon must succeed on a DC 20 Will save or become shaken for 5 rounds. If the creature is already shaken, it instead becomes frightened. Multiple strikes by a subjugating weapon do not stack. This property is a mind-affecting fear effect.
Aura: Moderate necromancy
Caster Level: 7th
Requirements: Craft Magic Arms and Armor, fear
Price: +2 bonus
Heroes of Battle