Magic Weapon Abilities - Dismisser
Created long ago by the warlords of Raumathar to deal with the infernal legions of Narfell, a dismisser weapon has a chance to blast an extraplanar creature back to its plane of origin with every hit. Any creature subject to a dismissal spell (including called or summoned creatures, celestial or fiendish creatures, outsiders, and some elementals) struck in combat by this weapon must succeed at a Will save (DC 17) or be dismissed as by the spell. The subject adds a modifier to its saving throw equal to its Hit Dice -9. For example, a 6 HD succubus would save at a -3 penalty, while a 13 HD pit fiend saves at a +4 bonus.
Caster Level: 9th
Requirements: Craft Magic Arms and Armor, dismissal
Price: +3 bonus