Magic Weapon Abilities - Diseased
Sometimes found in the hands of Talontar blightlords or minions of the most sinister Red Wizards, this foul weapon immediately infects the creature struck with disease - no incubation time is required. Any living creature struck must succeed at a Fortitude save (DC 12) or contract filth fever. This deals 1d3 points of temporary Dexterity damage and 1d3 points of temporary Constitution damage, and the subject continues to suffer from the effects of the disease until he recovers on his own or is cured through magical means. Multiple infections against the same target have no additional effect - the subject either has filth fever or he doesn't.
Caster Level: 7th
Requirements: Craft Magic Arms and Armor, contagion
Price: +1 bonus