Magic Weapon Abilities - Dessicating
A dessicating weapon destroys the water in a living creature that it strikes. Upon command, it is surrounded by a glow like the desert sun, which does not harm the wielder. A dessicating weapon deals an extra 1d6 points of dessication damage (1d8 points against plants and elementals of the water subtype). Bows, crossbows, slings, and other projectile weapons so crafted bestow the dessicating effect on their ammunition.
Aura: Moderate necromancy
Caster Level: 8th
Requirements: Craft Magic Arms and Armor, dessicate, wither, or horrid wilting
Price: +2 bonus