Magic Weapon Abilities - Corrosive
Upon command, a corrosive weapon becomes slick with a thick layer of acidic slime. The acid does not harm the wielder and does not wash away in water. The effect remains until a counter command is given. A corrosive weapon deals an extra 1d6 points of acid damage per hit. Bows, crossbows, and slings so crafted bestow the acid energy upon their ammunition.
Aura: Moderate evocation
Caster Level: 10th
Requirements: Craft Magic Arms and Armor and acid fog or Melf's acid arrow
Price: +1 bonus
Arms and Equipment Guide