Warlock Invocations (Warlock Spells)
Least Invocations
- Baleful Utterance
Speak word of the Dark Speech and shatter objects as the shatter spell.
From: Complete Arcane - Beguiling Influence
Gain bonus on Bluff, Diplomacy, and Intimidate checks.
From: Complete Arcane - Breath of the Night
Create a fog cloud as the spell.
From: Complete Arcane - Cocoon of Refuse
Subject is entangled by trash and detritus in an area.
From: Cityscape - Darkness
Use darkness as the spell.
From: Complete Arcane - Dark One's Own Luck
Gain a luck bonus on one type of saves.
From: Complete Arcane - Devil's Sight
See normally in darkness and magical darkness.
From: Complete Arcane - Earthen Grasp
Use earthen grasp as the spell.
From: Complete Arcane - Eldritch Glaive
(Blast Shape) Your eldritch blast takes on physical substance, appearing similar to a glaive. As a full-round action, you can make a single melee touch attack as if wielding a reach weapon. If you hit, your target is affected as if struck by your eldritch blast (including any eldritch essence applied to the blast). Unlike hideous blow, you cannot combine your eldritch glaive with damage from a held weapon.
Furthermore, until the start of your next turn, you also threaten nearby squares as if wielding a reach weapon, and you can make attacks of opportunity with your eldritch glaive. These are melee touch attacks.
If your base attack bonus is +6 or higher, you can (as part of the full-round action) make as many attacks with your eldritch glaive as your base attack bonus allows. For example, a 12th-level warlock could attack twice, once with a base attack bonus of +6, and again with a base attack bonus of +1.
From: Dragon Magic - Eldritch Spear
(Blast Shape) Blast range increases to 250 feet.
From: Complete Arcane - Entropic Warding
Deflect incoming ranged attacks, leave no trail, and prevent being tracked by scent.
From: Complete Arcane - Frightful Blast
(Eldritch Essence) Target must make Will save or become shaken.
From: Complete Arcane - Hideous Blow
(Blast Shape) Melee attack channels eldritch blast.
From: Complete Arcane - Leaps and Bounds
Gain bonus on Balance, Jump, and Tumble checks.
From: Complete Arcane - Miasmic Cloud
Create a cloud of mist that grants concealment and fatigues those who enter.
From: Complete Arcane - See the Unseen
Gain see invisibility as the spell and darkvision.
From: Complete Arcane - Sickening Blast
(Eldritch Essence) Target must make Fortitude save or become sickened.
From: Complete Arcane - Spiderwalk
Gain spider climb as the spell and you are immune to webs.
From: Complete Arcane - Summon Swarm
Use summon swarm as the spell.
From: Complete Arcane
Lesser Invocations
- Beshadowed Blast
(Eldritch Essence) Target must make Fortitude save or become blind for 1 round.
From: Complete Arcane - Brimstone Blast
(Eldritch Essence) Blast deals fire damage and target must make Reflex save or catch fire.
From: Complete Arcane - Charm
Cause a single creature to regard you as a friend.
From: Complete Arcane - Curse of Despair
Curse one creature as the bestow curse spell, or hinder their attacks.
From: Complete Arcane - Deteriorating Blast
(Eldritch Essence) This eldritch essence invocation allows you to change your eldritch blast into a deteriorating blast. Any creature struck by a deteriorating blast must succeed on a Fortitude save or have its damage reduction lowered by 5 for 1 minute. If the target has more than one type of damage reduction, this effect applies to all of them. Multiple uses of this essence don't stack; instead, the new duration replaces the old one.
From: Dragon Magic - Dread Seizure
You speak a word that sends wracking pain through the limbs of a single target creature within 60 feet. Though these seizures are not powerful enough to immobilize the creature, they do reduce all of its speeds by 1/2 (round fractions up to the nearest 5-foot increment). The target also takes a -5 penalty on attacks made against creatures more than s feet away from it (or against creatures outside its own space, for creatures with a natural reach of 0 feet). This effect lasts for 3 rounds; a successful Fortitude save negates the effect.
From: Dragon Magic - Eldritch Chain
(Blast Shape) Blast jumps from initial target to secondary targets.
From: Complete Arcane - Fell Flight
Gain a fly speed with good maneuverability.
From: Complete Arcane - Flee the Scene
Use short-range dimension door as the spell, and leave behind a major image.
From: Complete Arcane - Hellrime Blast
(Eldritch Essence) Blast deals cold damage and target must make Fortitude save or take -2 penalty to Dexterity.
From: Complete Arcane - Hungry Darkness
Create shadows filled with a swarm of bats.
From: Complete Arcane - Ignore the Pyre
When you use this invocation, you gain remarkable resilience to any one energy type (acid, cold, electricity, fire, or sonic). For 24 hours, you gain resistance equal to your invocation caster level against the energy type of your choice. If you use this invocation a second time before the duration of the first expires, the new resistance and duration replace the old one.
From: Dragon Magic - Spider-shape
You can transform yourself into the form of a Small or Medium fiendish monstrous spider.
From: Drow of the Underdark - Stony Grasp
Use stony grasp as the spell.
From: Complete Arcane - Sudden Swarm
When you kill a living creature with one of your invocations (including eldritch blast), a swarm of spiders bursts from the corpse.
From: Drow of the Underdark - The Dead Walk
Create undead as the animate dead spell.
From: Complete Arcane - Thieves' Bane
As Hold Portal, plus the portal explodes for 5d6 damage when forced open.
From: Cityscape - Voidsense
Gain blindsense 30 feet.
From: Complete Arcane - Voracious Dispelling
Use dispel magic as the spell, causing damage to creatures whose effects are dispelled.
From: Complete Arcane - Walk Unseen
Use invisibility (self only) as the spell.
From: Complete Arcane - Wall of Gloom
Use wall of gloom as the spell.
From: Complete Arcane - Weighty Utterance
You speak a word of the Dark Speech, causing one flying creature to be forced downward suddenly. You can affect a single target creature within 60 feet. The target must make a Will save or fall 5 feet per caster level. A creature that is forced to the ground as a result of this invocation takes 1d6 points of damage per 10 feet traveled and cannot fly again for 1 round.
From: Dragon Magic
Greater Invocations
- Bewitching Blast
(Eldritch Essence) Target must make Will save or be confused for 1 round.
From: Complete Arcane - Chilling Tentacles
Use Evard's black tentacles as the spell, and deal extra cold damage to creatures in the area.
From: Complete Arcane - Devil's Whispers
As Suggestion, plus subject believes his actions were his own idea.
From: Cityscape - Devour Magic
Use targeted greater dispel magic with a touch and gain temporary hit points based on the level of spells successfully dispelled.
From: Complete Arcane - Dragon Ward
Using this invocation makes you resistant to the attacks and special abilities of dragons for 24 hours. You gain the following benefits, which apply against any creature of the dragon type or the dragonblood subtype.
Immunity to frightful presence.
Damage reduction 5/- against natural weapons (this stacks with similar damage reduction you might already have, such as from barbarian levels).
Resistance 20 against any acid, cold, electricity, fire, or sonic damage dealt by a breath weapon.
From: Dragon Magic - Eldritch Cone
(Blast Shape) Blast takes the shape of a cone.
From: Complete Arcane - Eldritch Line
(Blast Shape) This blast shape invocation allows you to invoke your eldritch blast as a 60-foot line. An eldritch line deals the normal eldritch blast damage to all targets within the area. This is not a ray attack, so it requires no ranged touch attack. Any creature in the line can attempt a Reflex save for half damage.
From: Dragon Magic - Enervating Shadow
Gain total concealment in dark areas and impose a Strength penalty on adjacent living creatures.
From: Complete Arcane - Noxious Blast
(Eldritch Essence) Target must make Fortitude save or be nauseated.
From: Complete Arcane - Penetrating Blast
(Eldritch Essence) This eldritch essence invocation allows you to change your eldritch blast into a penetrating blast. A penetrating blast gains a +4 bonus on caster level checks made to penetrate a target's spell resistance. A creature affected by a penetrating blast must succeed on a Will save or have its spell resistance lowered by 5 for 1 minute. Multiple uses of this essence don't stack; instead, the new duration replaces the old one.
From: Dragon Magic - Repelling Blast
(Eldritch Essence) Target must make Reflex save or be knocked back.
From: Complete Arcane - Tenacious Plague
Use insect plague as the spell, but the summoned locust swarm deals damage as a magic weapon.
From: Complete Arcane - Vitriolic Blast
(Eldritch Essence) Blast ignores spell resistance and deals acid damage for several rounds.
From: Complete Arcane - Wall of Perilous Flame
Create a wall of fire as the spell, but half the damage from the wall results from supernatural power.
From: Complete Arcane - Warlock's Call
Use sending as the spell, but risk damage from recipient.
From: Complete Arcane
Dark Invocations
- Dark Discorporation
Become a swarm of batlike shadows, gaining many benefits of the swarm subtype.
From: Complete Arcane - Dark Foresight
Use foresight as the spell, and communicate telepathically with a close target of the effect.
From: Complete Arcane - Eldritch Doom
(Blast Shape) Blast affects all enemies within 20 feet.
From: Complete Arcane - Impenetrable Barrier
You can conjure a wall of force as the spell with this invocation. The wall is black and blocks sight of all kind, You can only have one impenetrable barrier in effect at a time, If you use the invocation a second time before the duration of the first expires, the previous wall disappears. If your barrier is destroyed (such as by a rod of cancellation, a sphere of annihilation, a disintegrate spell, or a Mordenkainen's disjunction spell), you take 1d10 points of damage.
From: Dragon Magic - Path of Shadow
Use shadow walk as the spell and speed up natural healing.
From: Complete Arcane - Retributive Invisibility
Use greater invisibility as the spell (self only) that deals damage in a burst if dispelled.
From: Complete Arcane - Utterdark Blast
(Eldritch Essence) Target must make Fortitude save or gain two negative levels.
From: Complete Arcane - Word of Changing
Use baleful polymorph as the spell, but the effect could become permanent.
From: Complete Arcane