Initiate level Mysteries
- Aura of Shade
Elemental Shadows Level: 4
Subject is protected from cold and deals cold damage with attacks. - Bolster
Body And Soul Level: 4
Grant subject temporary hit points. - Shadows Fade
Unbinding Shade Level: 4
As the spell dispel magic. - Shadow Evocation
Dark Reflections Level: 4
Mimic evocation below 5th level but only 20% real. - Shadow Vision
Veil of Shadows Level: 4
Subject takes penalties on most actions and has 50% miss chance. - Step into Shadow
Ebon Roads Level: 4
Short-range travel through shadows. - Warp Spell
Black Magic Level: 4
Steal the energy of another caster's mystery or spell. - Curtain of Shadows
Veil of Shadows Level: 5
Block line of sight and deal cold damage. - Dark Air or Water
Elemental Shadows Level: 5
As the spell control winds or control water. - Echo Spell
Black Magic Level: 5
Repeat a mystery or spell cast in the previous round. - Feign Life
Dark Reflections Level: 5
Animate objects and give them concealment. - Languor
Body And Soul Level: 5
Shadows weigh subjects down. - Pass into Shadow
Ebon Roads Level: 5
As the spell plane shift, but must involve the Plane of Shadow. - Unravel Dweomer
Unbinding Shade Level: 5
As the spell break enchantment. - Flood of Shadow
Black Magic Level: 6
Casting in area is difficult; shadow mysteries and spells are empowered. - Shadows Fade, Greater
Unbinding Shade Level: 6
As the spell greater dispel magic. - Shadow Evocation, Greater
Dark Reflections Level: 6
Mimic evocation below 7th level, but only 60% real. - Shadow Investiture
Body And Soul Level: 6
Grant subject cold resistance, evasion, and ability to see in darkness. - Shadow Storm
Elemental Shadows Level: 6
Arcs of cold and electricity strike multiple targets. - Unveil
Veil of Shadows Level: 6
Remove many adverse conditions. - Voyage into Shadow
Ebon Roads Level: 6
As the spell shadow walk, but faster.
All Mystery Information from Tome of Magic © WoTC