Wands

A wand is a thin baton that contains a single spell. Each wand has 50 charges when created, and each charge expended allows the user to use the wand's spell one time. A wand that runs out of charges is just a stick.

Physical Description: A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. Most wands are wood, but some are bone. A rare few are metal, glass, or even ceramic, but these are quite exotic. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. A typical wand has an AC of 7, 5 hit points, a hardness of 5, and a break DC of 16.

Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area.

Random Generation: Generate a random Wand.

All wands are simply storage devices for spells and thus have no special descriptions.

Gems and Wands

Not only does a valuable jewel add beauty and flair to a wand, it can also increase the wand's effectiveness. Mounting any one of the gems described below in a wand during the wand's creation adds the given effect. You must pay the material cost for a gem of the proper size and quality, in addition to the normal cost of creating the wand. Adding a gem does not increase the XP cost to create the wand, though it does add one full day to the time required to create it.

Only one gem can be included in a wand's creation. The market price of such a wand is increased by the value of the gem.

Amaratha: Also known as shieldstone, amaratha is a soft, greenish white or very pale green, sparkling type of jewel. It is most often found in exposed canyon walls or in the Underdark. An amaratha included in any wand whose effect provides resistance or immunity to acid, cold, electricity, fire, or sonic energy adds +2 to the effective caster level of the effect.
Material Cost: 5,000 gp.

Beljuril: Beljurils, also known as fireflashes, are large gems (typically 4 inches in diameter). Normally a deep, pleasant, sea water green, they periodically blaze with a sparkling, winking, flashing light. This discharge is pleasantly eye-catching in a candlelit great hall or a lantern-lit dancing grove, but in a dark chamber or the murky night, it is dazzling.
A beljuril included in any wand with a spell that has the electricity descriptor increases the save DC against the wand's effect by +2. If no saving throw applies or is allowed, it instead adds +2 to the effective caster level of the effect.
Material Cost: 5,000 gp.

Black Opal: Black opal is a greenish type of opal with black mottling and gold flecks, usually found in ancient hot springs or their dry remnants. The Faerûn phrase "black as a black opal" means, effectively, not very black (or evil) at all. It is used to describe good-hearted rogues and similar individuals who would be embarrassed by praise.
A black opal included in any wand with a spell that has the force descriptor increases the save DC against the wand's effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Cost: 1,000 gp.

Black Sapphire: Black sapphire is a rare variety of sapphire that is a deep, rich black with yellow or white highlights. These jewels come mostly from the South, in particular the Great Rift, since they are most plentiful in the Deep Realm of the dwarves and are brought up through the Great Rift to the surface world for trading.
A black sapphire included in any wand with a spell that has the darkness descriptor increases the save DC against the wand's effect by +2. If no saving throw applies or is allowed, it instead adds +2 to the effective caster level of the effect.
Material Cost. 5,000 gp.

Diamond: Diamonds are hard, translucent stones that can be clear (appearing blue-white), rich blue, yellow, or pink, among other hues.
A diamond included in any wand with a conjuration (healing) spell adds +2 to the effective caster level of the effect.
Material Cost. 3,000 gp.

Emerald: A brilliant green beryl, the emerald is usually cut square.
An emerald included in any wand with an enchantment spell increases the save DC against the wand's effect by +2. If no saving throw applies or is allowed, it instead adds +2 to the effective caster level of the effect.
Material Cost: 5000 gp.

Fire Opal: Brilliant orange-red gems, fire opals are usually uniform in hue or contain golden or greenish flecks. They are most often found near active hot springs and geyser activity. Fire opals are an essential part of producing helms of brilliance.
A fire opal included in any wand with a spell that has the fire descriptor increases the save DC against the wand's effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Cost: 1,000 gp.

Jacinth: Also called hyacinth or flamegem, this fiery orange stone is a relative of the sapphire and other corundum stones. At the heart of every jacinth a tiny flame flickers and dances - not enough to illuminate surroundings, but enough to be seen from afar. This property of the stone forms the basis for many splendid cloaks and gowns worn by wealthy nobles.
A jacinth included in any wand with a spell that has the fire descriptor increases the save DC against the wand's effect by +2. If no saving throw applies or is allowed, it instead adds +2 to the effective caster level of the effect.
Material Cost: 5,000 gp.

Jasmal: Jasmal is a durable, very hard gem found in small veins or, very rarely, larger seam deposits in the Thunder Peaks and the Spine of the World mountains. When polished, jasmals catch sunlight or torchlight and give off haloes of amber light, although they themselves remain transparent and colorless. Hard enough to hold a cutting edge, jasmals are often worked into clasps on cloaks or tunics.
A jasmal included in any wand that grants an enhancement bonus to weapons or armor adds +1 to the effective caster level of the effect.
Material Cost: 1,000 gp.

King's Tear: Sometimes called frozen tears or lich weepings, these very rare stones are clear, teardrop-shaped, smooth-surfaced, and awesomely hard; in fact, none have as yet been fractured, cut, or chipped, even by hammer and forge. The origin of these stones is unknown, but folklore believes they are the crystallized tears of long-dead necromancer kings and queens.
A king's tear included in any wand with a divination spell increases the save DC against the wand's effect by +2. If no saving throw applies or is allowed, it instead adds +2 to the effective caster level of the effect.
Material Cost: 5,000 gp.

Moonbar: Moonbar crystals are pearly white, opaque gems found in desert and tropical areas of Toril. Moonbars are naturally large and rectangular with curved corners. The largest known moonbar serves as the lid of an unknown king's casket in a barrow on the Trollmoors and is almost 7 feet long, but most of these gems are approximately 1 foot long and 4 inches wide.
A moonbar included in any wand with a conjuration (calling) spell increases the save DC against the wand's effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Cost. 1,000 gp.

Opal: Opaque, smooth gems, opals are pale blue with green and gold mottling. They are related in type to fire and black opals, but are only slightly more common. Opals are used in a number of magic items and spells, including helms of brilliance.
An opal included in any wand with an enchantment (charm) spell increases the save DC against the wand's effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Cost: 1,000 gp.

Orblen: Orblen crystals yield deep golden gems of large size that can be faceted or cabochon cut. The hue of this gem has earned it the nickname honeystone, and it is much favored in the Sword Coast North. Though found in large masses, it is quite rare. The largest known honeystone in existence, a huge hunk of rock 6 inches in diameter, is in the possession of the royal family of Cormyr.
An orblen included in any wand with a conjuration (creation) spell increases the save DC against the wand's effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Cost: 1,000 gp.

Orl: A gem believed unique to the northern half of Faerûn, orls are found only in blue caves such as those at Wheloon. Orl occur in the softest rock as sharp-edged, spindle-shaped, symmetrical crystals. These crystals are of red, tawny, or orange hue, but red-hued orls are the most valued. Some orl fanciers prefer to wear the unfaceted, natural crystals rather than faceted cuttings, but most orls are finished into faceted forms.
An orl included in any wand with a spell that has the chaotic descriptor, or any spell that grants a luck bonus, increases the save DC against the wands effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Costs 1,000 gp. -

Ravenar: Ravenar, a glossy, black variety of tourmaline that is also called schorl, is highly valued in the northern half of Faerûn. The gem is less prized in other lands, where it carries little value. Ravenar is commonly used for inlay work on daggers, buckles, and the like.
A ravenar included in any wand with a spell that has the sonic descriptor increases the save DC against the wand's effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Cost. 1,000 gp.

Red Tear: Also called Tempus's weeping, these teardrop-shaped, glossy crystals of vivid cherry-red, blood-crimson, or fiery orange hue are found in deep mines or gorge walls where old rock has been exposed. Legends say they are the tears of lovers shed for their beloveds who were slain in battle, stained red by the spilled blood of the fallen.
A red tear included in any wand with a transmutation spell increases the save DC against the wand's effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Cost: 1,000 gp.

Rogue Stone: Rogue stones are small stones of a shifting, rainbow-colored, iridescent hue. Their fluid shades of color appear almost liquid under normal sunlight. Rogue stones are extremely rare and always found as single stones among others in stone hoards or in cold regions or underwater in swamps; no more than one is ever found in one place at one time. No one has as yet managed to determine in what sort of rock they are most likely to be found. Rogue stones cleave into natural facets, and it is these surfaces that are iridescent. Some primitive human tribes believe rogue stones to be the sentient essences of dragons or mighty heroes, but sages hold this view to be folk nonsense.
A rogue stone included in any wand with a spell that has the chaotic or teleportation descriptor increases the save DC against the wand's effect by +2. If no saving throw applies or is allowed, it instead adds +2 to the effective caster level of the effect.
Material Cost. 5,000 gp.

Ruby: This clear to deep crimson red corundum stone is highly valued because of its sparkling shine and vivid hues. Folklore generally holds rubies to be lucky objects.
A ruby included in any wand with an evocation spell increases the save DC against the wand's effect by +2. If no saving throw applies or is allowed, it instead adds +2 to the effective caster level of the effect.
Material Cost: 1,000 gp.

Sapphire: Sapphire is a brilliant blue, translucent corundum mineral. Sapphires vary from a clear, pale blue to a radiant azure.
A sapphire included in any wand with a conjuration (summoning) spell increases the save DC against the wand's effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Cost: 1,000 gp.

Star Ruby: A variation of the ruby (red corundum), this stone is less translucent than a normal ruby and has a white star highlighted at its center. Such stars are caused by the optical properties of the mineral crystal. They most commonly have six points, though other even-numbered combinations are possible. Of every hundred rubies, one is a star.
A star ruby included in any wand with an illusion spell adds +2 to the effective caster level of the effect.
Material Cost. 5,000 gp.

Star Sapphire: An exceedingly valuable variation of the sapphire (blue or black corundum), this stone is less translucent than a normal sapphire and has a white star of four or more points highlighted at its center. Such stars, caused by the optical properties of the mineral, always have an even number of points - most commonly - six. For every thousand sapphires found, one is a star.
A star sapphire included in any wand with an abjuration spell increases the save DC against the wand's effect by +2. If no saving throw applies or is allowed, it instead adds +2 to the effective caster level of the effect.
Material Cost. 5,000 gp.

Tomb Jade: This rare, highly prized gem is jade that has turned red or brown from being buried for great lengths of time. Buried jade can also be turned green if bronze objects are buried near it; jade of such hue is no more valuable than normal jade.
A piece of tomb jade included in any wand with an enchantment (compulsion) spell increases the save DC against the wand's effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Cost: 1,000 gp.

Water Opal: Water opal is a clear, translucent variety of opal with only a play of color to it, like oil on a clear puddle. Water opals are rare and valuable gems used as ornaments around mirrors and windows or in the crafting of magical scrying devices (such as crystal balls). A water opal included in any wand with a divination spell increases the save DC against the wand's effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Cost: 1,000 gp.

Zendalure: A mottled blue-white gem, zendalure is found as large, egg-shaped crystals 2 to 6 inches in diameter in solidified lava flows. Polished to a glassy finish, zendalures are used for inlay work and as tiny cabochons in rings, earrings, and pendants. A zendalure crystal included in any wand with a necromancy spell increases the save DC against the wand's effect by +1. If no saving throw applies or is allowed, it instead adds +1 to the effective caster level of the effect.
Material Cost. 1,000 gp.


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Magic in the Realms