Magic Item - Random Wondrous Item

Blast Globes

Although the secret to making these globes was known only to powerful members of the Zhentarim, the recent turmoil in that organization has allowed the process to become known to those outside the Black Network. Rumors abound that Sememmon sold the secret to get sanctuary from his enemies, which is not unlikely given that he rose quickly through the ranks of the Zhentarim by trading information on the process.
A blast globe looks like a dozen transparent glass spheres clustered into an irregular mass. Speaking the command word makes them glow, then separate and orbit each other. One-full round after they are activated, they can be directed by the person who spoke the command word as a free action to strike (as a group) any target or location within 400 feet. Any target struck by the blast globe must make a Fortitude save (DC 19) or be disintegrated. The globes then explode in a blast of sound and fire in a 20-foot-radius spread. Any creature in the area takes 10d6 points of fire damage and 2d6 points of sonic damage, is deafened for 2d6 rounds, and is knocked 1d6x5 feet directly away from the center of the blast. A successful Reflex 5ave (DC 15) halves the fire damage (but not the sonic damage) and negates the knockback, while a successful Fortitude save (DC 15) negates the deafening.
Caster Level: 11th
Prerequisites: Craft Wondrous Item, battering ram, disintegrate, fireball, shout
Market Price: 8,000 gp; Weight: 1 lb.



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