Wondrous Items of the Planes

Shadar-Kai Items

The shadow curse haunts every aspect of shadar-kai culture, and remaining on the Material Plane is a constant struggle for these creatures. Most shadar-kai use a gal-ralan to fix their souls to their bodies and stave off the shadow curse.

Gal-Ralan

When this cold-forged iron armband is donned (taking up the spot where a bracer would be worn), it pierces the wearer's forearm with long needles of the same metal. The device fixes its wearer's soul to her body but also causes never-ending pain. As long as a character wears a gal-ralan, she takes 1 point of Constitution damage that cannot be healed until after the gal-ralan is removed.

A gal-ralan provides its wearer with a +1 to +5 resistance bonus on her saving throws. This bonus increases by an additional +2 against death effects, energy drains, and effects than affect the wearer's soul (such as the shadow curse).

For example, a +2 gal-ralan provides a +4 resistance bonus against these effects, a +3 gal-ralan provides a +5 resistance bonus against these effects, and so on.

Caster Level: 5th; Prerequisites: Craft Wondrous Item, Resistance, caster level must be three times than of the gal-ralan's bonus; Market Price: 625 gp (+1), 2,500 gp (+2), 5,600 gp (+3), 10,000 gp (+4), or 15,600 gp (+5). Weight:-.

Blackstone Rune

Shadar-kai overcome by the shadow curse often make use of the blackstone rune. The rune is a complex sigil drawn on a small, glossy stone. On command, a blackstone rune allows its bearer to plane shift between the Plane of Shadow and the Material Plane (in either direction), along with up to 50 pounds of objects. A blackstone rune can be used three times before its magic fades.

Caster Level: 9th; Prerequisites: Craft Wondrous Item, Plane Shift; Market Price: 3,300 gp. Weight:-.

Night Extract

When thrown or dropped, one vial of this magic liquid reduces the ambient light level to that of starlight in a 20-foot radius. Magical light still functions in the area (and counters the effect), but torches, lanterns, sunrods, and other mundane light sources are suppressed until removed from the area. The DC of Spot checks made against targets within the night extract's area increases by +10, although creatures with darkvision or superior low-light vision ignore this increase, and creatures with normal low-light vision gain a +5 bonus on Spot checks made in starlight. The night extract provides nine-tenths concealment (40% miss chance) against creatures without low-light vision, one-half concealment (20% miss chance) against creatures with low-light vision, and no concealment against creatures with darkvision or superior low-light vision. The effect lasts for 10 minutes.

Caster Level: 1st; Prerequisites: Craft Wondrous Item, Light; Market Price: 50 gp. Weight: -

Wondrous Items

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Magic in the Realms