The Trail of Tears
By Eric L. Boyd
Ramathanhur, Incarnation of Anhur
Ramathanhur, Incarnation of Anhur: Male half-celestial half-human Ftr10/Chm of Anhur5; CR 16; Medium-size outsider; HD 10d10+30 plus 5d10+15; hp 127; Init +7; Spd 20 ft.; AC 25 (touch 13, flat-footed 22); Atk +18 ranged touch (1d8+5, gloves of lightning); or +23/+18/+13 melee (1d8+9/15-20, +2 holy keen khopesh); SA Smite infidel, spell-like abilities; SQ +4 racial bonus on Fortitude saves against poison, divine wrath, immunities, lay on hands, low-light vision, sacred defense +2; AL CG; SV Fort +14, Ref +10, Will +8; Str 20, Dex 16, Con 16, Int 13, Wis 14, Cha 17.
Skills and Feats: Climb +18, Handle Animal +8, Jump +18, Knowledge (religion) +11, Listen +7, Ride (horse) +6, Spot +7, Swim +9; Blind-Fight, Cleave, Dodge, Expertise, Great Cleave, Improved Critical (khopesh), Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack, Sunder, Weapon Focus (khopesh), Weapon Specialization (khopesh), Whirlwind Attack.
Smite Infidel (Su): Once per day, Ramathanhur may attempt to smite a creature with a different patron deity (or no patron deity at all) with one normal melee attack. He gains a +3 bonus on his attack roll and a +5 bonus on his damage roll for this attack. If he accidentally smites someone with the same patron, the smite has no effect but is still used up for that day.
Spell-like Abilities (Sp): At will -- light; 3/day -- holy aura, protection from evil; 1/day -- aid, bless, cure serious wounds, detect evil, dispel evil, hallow, holy smite, holy word, neutralize poison, remove disease, symbol. These abilities are as the spells cast by a 15th-level caster (save DC = 13 + spell level).
Divine Wrath (Su): Ramathanhur channels a portion of his patron's power into wrath, giving him a +3 bonus on attack rolls, damage, and saving throws for 3 rounds. During this time, he also has damage reduction 5/-. This ability can be used once per day and is invoked as a free action.
Immunities: Ramathanhur is immune to acid, cold, disease, and electricity.
Lay on Hands (Sp): Ramathanhur can heal wounds by touch as a standard action. Each day he can cure 8 hit points. He can cure herself and can divide the curing among multiple recipients. He doesn't have to use it all at once. Alternatively, he can use some or all of these points to deal damage to undead creatures as a touch attack.
Low-Light Vision: Ramathanhur can see twice as far as a human in starlight, moonlight, torchlight, and similar low-light conditions.
Sacred Defense: Ramathanhur gains a +2 bonus on saving throws against divine spells, as well as the spell-like and supernatural abilities of outsiders.
Possessions: gloves of lightning, +2 holy keen khopesh, lion's shield, +3 scale mail.
Ramathanhur is an Incarnation of Anhur, a Mulhorandi term referring to the mortal offspring of one of the god-kings of Mulhorand. In 922 DR, he was serving as commander of Mulhorand's armies based on the Priador Plateau. Taken by surprise by the rebellion of the Red Wizards, Ramanthanhur's troops were driven off the plateau and forced to regroup in the rolling hills of Thazalhar. Ramanthanhur was forced to resign his commission in disgrace, and he chose to dedicate his life to defending this ancient memorial to Re.
Like most Mulan, Ramathanhur is tall and devoid of any body hair. Of proud and noble bearing, the charismatic Son of Anhur stands nearly seven feet in height, has an aquiline visage and sparkling eyes of blue, and his golden skin seems to radiate light.
Gloves of Lightning: These flexible leather gloves are covered with small copper rivets. Three times per day the wearer may make a ranged touch attack (range 30 feet) that deals 1d8+5 points of electrical damage. The wearer gains a +3 bonus on the attack if the target is wearing metal armor (or made out of metal, carrying a lot of metal, and so on).
Caster Level: 6th; Prerequisites: Craft Wondrous Item, Bigby's clenched fist, mage armor, magic missile; Market Price: 22,000 gp; Weight: 2 lb.