Encounters: Storm Horns and Thunder Peaks - Cave, Lower Levels

Elemental, Huge, Earth (CR 7)

Huge Elemental (Earth and Extraplanar)
Alignment: Usually neutral
Initiative: -1 (Dex); Senses: darkvision 60 ft., Listen +10, and Spot +9
Languages: Terran

AC: 18 (-2 size, -1 Dex, +11 natural), touch 7, flat-footed 18
Hit Dice: 16d8+80 (152 hp); DR: DR 5/-
Fort +15, Ref +4, Will +7

Speed: 30 ft.
Space: 15 ft./15 ft.
Base Attack +12; Grapple +29
Attack: Slam +19 melee
Full Attack: 2 Slams +19 melee
Damage: Slam 2610+9
Special Attacks: Earth mastery, push

Abilities: Str 29, Dex 8, Con 21, Int 6, Wis 11, Cha 11
Special Qualities: Elemental, earth glide
Feats: Awesome Blow; Cleave; Great Cleave; Improved Bull Rush; Iron Will; Power Attack
Skills: Listen +10 and Spot +9
Advancement: 17-21 HD (Huge)

Climate/Terrain: Elemental Plane of Earth
Organization: Solitary
Treasure: None

Source: Monster Manual

Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or waterborne, the elemental suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block.)

Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental's opposed Strength checks.

Elemental: Immune to poison, sleep, paralysis, and stun. Not subject to critical hits.

Though an earth elemental moves slowly it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth's surface. It cannot swim, however, and, must either walk around a body of water or go through the ground under it. An earth elemental can move along the bottom of a body of water but prefers not to.

Faerûnian Random Encounters by Region and Locale