Encounters by Locale: Goblin Marches - Open Plains (Day)

Horse, Wild (CR 1)

Large Animal
Alignment: always neutral
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +4, and Spot +4


AC: 15 (-1 size, +1 Dex, +6 natural), touch 11, flat-footed 14
Hit Dice: 3d8+9 (22 hp)
Fort +6, Ref +4, Will +2
Speed: 60 ft.
Space: 10 ft./5 ft.
Base Attack +2; Grapple +9
Attack: Hoof +4 melee
Full Attack: 2 hooves +4 melee and bite -1 melee
Damage: Hoof 1d4+3; bite 1d3+1
Special Attacks: -
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Special Qualities:
Feats: Endurance; Run
Skills: Listen +4 and Spot +4
Advancement: -
Climate/Terrain: Temperate plain
Organization: band (1 stallion with 3-5 mares and young)
Treasure: None

Source: Converted

The wild horse is a non-domesticated breed of horse. It is generally stockier and heavier coated than a domesticated horse.

Faerûnian Random Encounters by Region and Locale