General Prestige Class : Sacred Purifier

Sacred purifiers are priestly characters who specialize in destroying undead. They belong to a loose-knit order affiliated with the church of Pelor (or another similar faith), though they disdain hierarchical bureaucracy in favor of action and forthrightness. Many pursue an "act first, ask questions later" approach, which occasionally frustrates the more traditional-minded clerics in the church's chain of command.

Most sacred purifiers are clerics (often of Pelor), but paladins have also been known to take up the call. Fighter/clerics also make good sacred purifiers, as do barbarian/clerics (who appreciate the order's forthright nature).

NPC sacred purifiers may work alone or in groups, either with other purifiers, with devotees of Pelor, or with any who share their goals.

Requirements

To qualify to become a Sacred Purifier, a character must fulfill all the following criteria:

Class Skills

The sacred purifier's class skills are Concentration, Diplomacy, Heal, Knowledge (religion), Profession, Search, and Spellcraft.

Skill Points at Each Level: 2 + Int modifier.

Class Features

All of the following are class features of the sacred purifier prestige class.

Weapon and Armor Proficiency: Sacred purifiers gain no proficiency with any weapons, armor, or shields.

Spells per Day/Spells Known: Beginning at 2nd level, a sacred purifier gains new spells per day (and spells known, if applicable) as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (metamagic or item creation feats and soon; but see Turn Undead, below). If he had more than one divine spellcasting class before becoming a sacred purifier, he must decide to which class to add each level for the purpose of determining spells per day and spells known.

Greater Turning (Su): Once per day, a sacred purifier can perform a greater turning against an undead in place of a regular turning. The greater turning is like a normal turning, except that the undead creatures that would be turned are destroyed instead.

If the character already has this ability (such as from the Sun domain), he can use it one additional time per day.

Turn Undead (Su): Sacred purifier class levels stack with levels of all other classes that grant the ability to turn undead for the purpose of determining the character's effective cleric level for turning. See Turn or Rebuke Undead, page 159 of the Player's Handbook. For example, a 7th-level cleric/5th-level sacred purifier turns undead as a 12th-level cleric.

Sacred Strike (Su): Whenever a sacred purifier of 3rd level or higher successfully strikes an undead creature in melee, he can spend a turning attempt as a free action to deal an extra 2d6 points of damage with that attack. He can deliver such sacred strikes any number of times per round, but no more than once per attack. If the sacred purifier accidentally attempts a sacred strike against a non-undead creature, the turning attempt is lost with no effect.

Positive Energy Burst (Su): As a full-round action, a 5th-level sacred purifier can spend two turning attempts to create a positive energy burst. This energy deals 10d6 points of damage to all undead creatures within a 30-foot-radius burst centered on the sacred purifier. A successful Reflex save (DC 10 + sacred purifier's class level + sacred purifier's Cha modifier) halves this damage.

Sacred PurifierHit Die: d8
CLBABFortRefWillSpecialSpells
1st+0+2+0+2Greater turning, turn undead-
2nd+1+3+0+3-+1 divine spellcasting level
3rd+2+3+1+3Sacred strike+1 divine spellcasting level
4th+3+4+1+4-+1 divine spellcasting level
5th+3+4+1+4Positive energy burst+1 divine spellcasting level

Source: Libris Mortis


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General Prestige Classes