Dungeon Dressing

Spells For Magic Traps

d%Spell
1Acid fog
2Alarm*
3Animate object
4Antimagic field (keeps spellcasters from foiling another trap)*
5Bigby's clenched fist
6Bigby's forceful hand
7Bigby's grasping hand
8Binding
9Blade barrier
10Blindness (Or deafness)
11Circle of death
12Color spray
13Confusion
14Contagion
15Darkness*
16Disintegration
17Dispel good
18Dispel magic
19Dominate person
20Doom
21Energy drain
22Enervation
23Enlarge*
24Explosive runes
25Eyebite
26False vision
27Fear
28Feeblemind
29Fireball
30Fire trap
31Flaming sphere
32Flesh to stone
33Forbiddance
34Forcecage
35Gate
36Geas/quest
37Giant vermin
38Glyph of warding
39Grease (particularly useful for making victims slide into a dangerous areas)
40Harm
41Hold monster*
42Hold person*
43Imprisonment
44Inflict critical wounds
45Inflict light wounds
46Inflict moderate wounds
47Inflict serious wounds
48Invisibility (cast upon a dangerous object such as a pendulum blade)
49Levitate
50Lightning bolt
51Magic jar*
52Magic missile
53Mass suggestion
54Melt's acid arrow
55Mind fog
56Mordenkainen's disjunction
57Nightmare
58Otiluke's telekinetic sphere
59Permanency (works with other spells to make long-lasting traps)*
60Permanent image*
61Plane shift
62Polymorph other
63Power word, kill
64Prismatic spray
65Programmed image*
66Reduce
67Repulsion*
68Reverse gravity*
69Screen
70Sepia snake sigil
71Shatter
72Silence (keeps spellcasters from foiling another trap)
73Slay living
74Slow
75Spell turning*
76Suggestion*
77Summon monster I
78Summon monster II
79Summon monster III
80Summon monster IV
81Summon monster IX
82Summon monster V
83Summon monster VI
84Summon monster VII
85Summon monster VIII
86Summon monster IX
87Symbol
88Tasha's hideous laughter
89Telekinesis*
90Teleport
91Temporal stasis
92Trap the soul
93Vanish
94Wall of fire
95Wall of force (to seal off an area)*
96Wall of iron (to seal off an area)*
97Wall of stone (to seal off an area)*
98Web*
99Weird
100Word of chaos
*Best when used in conjunction with another spell, another trap, a dangerous area, or a guardian creature.

The Dungeon

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Lands of Faerûn