The sodegarami, or sleeve-tangler, is a highly specialized weapon used to catch and entangle an opponent without causing great harm. It is normally used to hook and catch the clothing of an opponent. When you use a sodegarami in this way, you make a grapple attack without provoking an attack of opportunity. You make a melee touch attack with the weapon to "grab" the target's clothing. This attack does not work against a character in heavy armor, or against most monsters that do not wear clothing. If the touch attack is successful, you make an opposed grapple check with a +4 bonus on the check (you gain no bonus for your size but still suffer any penalties you might have). If you win the opposed check, you have a hold on the target but do not deal any damage. If you lose, you fail to start a grapple.
To maintain the grapple, you do not need to move into your opponent's space. The sodegarami holds your opponent 10 feet away from you. While you maintain the grapple, you do not have the option to damage or pin your opponent. Your opponent can try to escape or wriggle free, attack with a light weapon, or cast a spell with no somatic components and a casting time of 1 standard action.
A sodegarami can also be used as a normal weapon, dealing damage as shown on the Weapons Table.
A sodegarami has reach. You can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. The sodegarami is identical to the entangling pole found in the Book of Exalted Deeds.
|Exotic Weapon - Melee|
|Two-handed weapon. This weapon has reach; you can use it to strike foes 10 feet away, but not adjacent foes. See the description of this weapon for special rules.|
Preferred weapon of: No known deity.