Made from the quill of a howler, this weapon performs as a normal javelin with an additional function. An opponent hit by a howler javelin must make a Reflex save (DC 16) or have the javelin break off after lodging in his or her flesh. A lodged javelin imposes a -1 circumstance penalty on attacks, saves, and checks. Removing the javelin deals 1d6 additional points of damage. Howler javelins that hit a target cannot be recovered. Howler javelins that miss their target have a 50% chance of breaking on impact, rendering them useless. Since a howler javelin is not crafted for melee, all characters are treated as not proficient with it and thus take a -4 penalty on their melee attack rolls.
|Exotic Weapon - Ranged|
|Range Inc||30 ft.|
|See weapon entry for special rules.|
Preferred weapon of: No known deity.