With a flail, you get a +2 bonus on your opposed attack roll when attempting to disarm an enemy (including the roll to avoid being disarmed if you fail to disarm your enemy).
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
Martial Weapon - Melee
Cost 8 gp
Range Inc -
Weight 5 lb.
See the description of this weapon for special rules.
Preferred weapon of:
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