Armor Description

Dendritic Crystal

Dwarf armorsmiths grow dendritic armor from seed crystals deep underground; dendritic armor never reaches the smith's fire. Each suit of dendritic armor is tailored for a specific wearer. This superb armor is socketed rather than riveted together, leaving almost no gaps or chinks. It protects better titan full plate armor, but is also heavier and more cumbersome.
Dendritic armor constantly regrows itself to its original shape. To remove dendritic armor, the wearer must break his way out, succeeding at a Strength check (DC 22). As long as the wearer leaves at least 5 pounds of dendritic armor somewhere on his body, the armor grows back in 8 hours.
Dendritic armor constantly grinds crystal flecks off, and regrows itself to its original shape. Anyone tracking a person wearing dendritic armor gains a +2 circumstance bonus on skill checks from the fine trail of crystals left behind.
Dendritic Crystal (Heavy Armor)
Cost Armor Bonus Max Dex
AC Penalty Arcane Spell Failure Base spd
(30 ft.)
Base spd
(20 ft.)
Weight* Source
2,000 gp +9 -8 40% 20 ft. 15 ft. 60 lb. Races of Faerûn
When running in heavy armor, you move only triple your speed, not quadruple.

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