Armor Description

Armor Spikes

You can have spikes added to your armor. They allow you to deal 1d6 points of piercing damage (x2 crit) with a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you suffer a -4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case.
An enhancement bonus on a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.
Armor Spikes ()
Cost Armor Bonus Max Dex
AC Penalty Arcane Spell Failure Base spd
(30 ft.)
Base spd
(20 ft.)
Weight* Source
+50 gp - - - 0% - +10 lb. Player's Handbook

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