Onikage (CR 3)

Large Undead (Shadowlands)
Alignment: Always chaotic evil
Initiative: +1 (Dex); Senses: scent, Listen +8, and Spot +7


AC: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Hit Dice: 4d12 (52 hp)
Fort +1, Ref +2, Will +6
Speed: 60 ft.
Space: 10 ft./5 ft.
Base Attack +2; Grapple +2
Attack: 2 claws +7 melee; bite +2 melee
Full Attack: 2 claws +7 melee; bite +2 melee
Damage: Claw 1d6+6, bite 1d4+3
Special Attacks: -
Abilities: Str 22, Dex 13, Con -, Int 7, Wis 14, Cha 13 (Ego: 7)
Special Qualities:
Feats: Alertness
Skills: Jump +25, Listen +8, and Spot +7
Advancement: 5-12 HD (Large)
Climate/Terrain: Shadowlands
Organization: Solitary or herd (2-20)
Treasure/Possessions: None

Source: Oriental Adventures

Horses that die in the Shadowlands may rise again as onikages, creatures with scaled, horse-shaped bodies, long fangs, crocodilian tails, glowing eye sockets, and clawed hooves. They range from dark green to bruise-purple, with tentaclelike manes of contrasting color.

Combat

Onikages hunger for living flesh, and if they are alone they attack any living creature without thought or fear. These ultrearures often serve as mounts for still worse denizens of the Shadowlands, however, and learn to bring their instinctive hunger under control when they carry a rider. Onikage are most often found serving as mounts for maho-bujins, akursukai, or akutenshi (see Chapter 12: The Shadowlands, Oriental Adventures).

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain or death from massive damage.