Neo-Otyugh (CR 6)
Large Aberration
Alignment: Always neutral
Initiative: +0; Senses: scent, Listen +9, and Spot +12
Languages: Common
AC: 17 (-1 size, +8 natural), touch 9, flat-footed 17
Hit Dice: 9d8+9 (49 hp)
Fort +4, Ref +3, Will +7
Speed: 20 ft.
Space: 5 ft./10 ft. (15 ft. with tentacle)
Base Attack +6; Grapple +5
Attack: 2 tentacle rakes +5 melee, bite +0 melee
Full Attack: 2 tentacle rakes +5 melee, bite +0 melee
Damage: Tentacle rake 1d6, bite 1d4
Special Attacks: Improved grab, constrict 1d6, disease
Abilities: Str 11, Dex 10, Con 13, Int 10, Wis 12, Cha 6
Special Qualities: -
Feats: Alertness
Skills: Bluff +2, Hide +7, Listen +9, Search +4, and Spot +12
Advancement: 10-12 HD (Large), 13-18 HD (Huge)
Climate/Terrain: Any underground
Organization: Solitary, pair, or cluster (2-4)
Treasure/Possessions: Standard
Source:
Converted
Neo-Otyughs are smarter members of the grotesque subterranean monsters that lurk within heaps of refuse. Although primarily scavengers, they never object to a meal of fresh meat when the opportunity presents itself.
An otyugh is a bloated ovoid covered with a tough, rocklike skin, as well as dung, trash, and scraps of decaying organic matter from its lair. A vine-like stalk about 2 feet long rises from the top of the disgusting body and bears the creature's two eyes and olfactory organ. Its mouth - little more than a wide gash filled razor-sharp teeth - is in the center of the mass. The creature shuffles about on three thick, sturdy legs and grasps objects with two long tentacles covered in rough, thorny protrusions. The tentacles end in leaf-like appendages covered in more thorny growths. A typical otyugh's body is 6 feet in diameter and weighs 500 pounds.
Otyughs spend most of their time within their lairs with only their sensory stalks exposed, shoveling food into their mouths. Intelligent subterranean beings sometimes coexist with otyughs, which they regard as convenient garbage disposals. They dump their refuse in the lair of the otyugh, which generally refrains from attacking them.
Otyughs speak Common.
Combat
An otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. Otyughs rake and squeeze opponents with their tentacles, which they also use to drag prey into their mouths.
Improved Grab (Ex): To use this ability, the otyugh must hit a Medium-size or smaller opponent with a tentacle attack. If it gets a hold, it can constrict.
Constrict (Ex): An otyugh deals automatic tentacle damage to a Medium-size or smaller opponent with a successful grapple check.
Disease (Ex): Filth fever - bite, Fortitude save (DC 12) incubation period 1d3 days; damage 1d3 temporary Dexterity and temporary Constitution (see Disease, page 74 in the DUNGEON MASTER'S Guide).
Skills: An otyugh receives a +8 racial bonus to Hide checks when in its lair, due to its natural coloration.