Mortif* (CR 1/2)
Medium Outsider (Native)
Alignment: Usually neutral (any)
Initiative: +0; Senses: darkvision 60 ft.
Languages: Common
AC: 17 (+5 chainmail, +2 heavy shield) touch 10, flat-footed 17
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +0, Will +0
Speed: 30 ft. (20 ft. in chainmail)
Space: 5 ft./5 ft.
Base Attack +1; Grapple +1
Attack: Short sword +2 melee or light crossbow +1 ranged
Full Attack: Short sword +2 melee or light crossbow +1 ranged
Damage: Short sword 1d6/19-20, light crossbow 1d8/19-20
Special Attacks: Chill touch
Abilities: Str 13, Dex 11, Con 10, Int 10, Wis 11, Cha 12
Special Qualities: resistance to cold 5 and electricity 5
Feats: Dodge
Skills: Intimidate +7, Move Silently -5, and Ride +4
Advancement: By character class
Climate/Terrain: Temperate plains
Organization: Solitary, pair, or team (2-4)
Treasure/Possessions: Standard
Source:
Dragon #313
This gaunt, gray-skimmed being has an indefinable air of wrongness about it. A faint smell of the grave follows it, and its eyes glow eerily in the dim light.
Mortif adventure out of greed, a need for meaning, or a desire for self-validation. Some go out of their way to hunt down their undead progenitor or all undead, to exact revenge for their torment-filled lives. Others seek to gain mastery over their nature or to gain acceptance by their fellow citizens. Mortif are usually neutral, though there are many chaotic and lawful individuals in their number. Their isolation from society discourages loyalty to any but themselves.
Combat
Mortif fight out of self-preservation or greed. They do battle when and if it benefits then and usually protect their hides before their honor or reputation.
Chill Touch (Sp): A mortif can use chill touch once per day as a 1st-level caster or as a caster of his character level, whichever is higher. Using this ability relieves some of the psychic pressure of the mortif's heritage and is a pleasurable experience.
Skills: A mortif has a +2 racial bonus on Intimidation and Move Silently checks.
The mortif warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Deathtouched as Characters
Deathtouched characters possess the following racial traits.
- -2 Con, +2 Wis, +4 Cha
- Medium size
- A deathtouched base land speed is 30 ft.
- Darkvision: Mortif's can see in the dark up to 60 ft.
- Racial skills: Deathtouched have a +2 racial bonus on Intimidation and Move Silently checks.
- Racial Feats: A deathtouched gains feats according to its class levels.
- Special Attacks (see above): Chill Touch
- Special Qualities Isee above): Resistance to cold 5 and electricity 5.
- Automatic Language: Common. Bonus Language: Any except for secret languages.
- Favored Class: Sorcerer
- Level Adjustment: +1
This is a sample creature derived from a Template.