Minion of Set (CR 6)
Medium Outsider (Chaotic and Evil)
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative); Senses: Spot +11
AC: 22 (+12 natural), touch 10, flat-footed 22
Hit Dice: 6d8+6 (33 hp)
Fort +6, Ref +5, Will +7
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +1
Attack: +1 khopesh +9 melee; mighty composite longbow (+2 Str bonus) +8
Full Attack: +1 khopesh +9 melee; mighty composite longbow (+2 Str bonus) +8
Damage: +1 khopesh 1d8+3; mighty composite longbow (+2 Str bonus) 1d8+2
Special Attacks: Alternate form
Abilities: Str 14, Dex 11, Con 12, Int 13, Wis 14, Cha 13
Special Qualities: Fear immunity, SR 12
Feats: Exotic Weapon Proficiency (khopesh); Improved Initiative
Skills: Bluff +10, Hide +9, Intimidate +10, Knowledge (religion) +10, Move Silently +9, and Spot +11
Advancement: By character class
Climate/Terrain: Any land or underground
Organization: Solitary or band (2-20)
Treasure/Possessions: Gear
Source:
Deities and Demigods
As their name suggests, minions of Set are servants of that evil god. Their name can only hint, however, at the depravity and cruelty these inhuman monsters hide behind their human faces.
In its natural form, a minion of Set appears human, with bronzed skin and black hair. It seems to wear scaly black full plate armor, but this is actually natural armor of incredible toughness. It wields a magical khopesh and a mighty longbow. Each minion of Set also has the ability to assume the form of a specific animal: either a large viper, a dire bear, a giant crocodile, a dire hyena, or a large monstrous scorpion. In animal form, a minion of Set retains a definite cast of evil to its features, and is always a large and powerful example of its animal kind.
Combat
Minions of Set prefer to fight in human form if possible, since they dislike revealing their true nature unless it is absolutely necessary. They change to animal form only if a battle is going poorly or their foes already recognize their true nature. They are disorganized combatants, each looking for an opportunity to perform some act of glory or courage in order to win favor in Set's eyes, rather than cooperating to guarantee their success.
Alternate Form: A minion of Set has one alternate form, that of a Large or Huge animal. The transformation resembles a shapechange spell in that the minion gains the extraordinary abilities of the animal form, but changing form is a move-equivalent action (not a free action as for shapechange). In animal form, a minion of Set gains the physical abilities, speed, size and reach, and extraordinary abilities of the animal. Its natural armor remains the same in both forms. Statistics for minions in animal forms are summarized below. For more information, see the appropriate creature entry in the Monster Manual (using the dire wolf to represent the dire hyena).
- Large Viper: Large outsider; Init +7; Spd 20 ft., climb 20 ft., swim 20 ft.; AC 24 (-1 size, +3 Dex, +12 natural); Atk +5 melee (1d4 plus poison, bite); Face/Reach 5 ft. by 5 ft. (coiled)/10 ft.; SA Poison; SQ Scent; SV Fort +5, Ref +8; Str 10, Dex 17, Con 11.
- Dire Bear: Large outsider; Init +5; Spd 40 ft.; AC 22 (-1 size, +1 Dex, +12 natural); Atk +15/+15 melee (2d4+10, claws), +10 melee (2d8+5, bite); Face/Reach 10 ft. by 20 ft/10 ft.; SA Improved grab; SQ Scent; SV Fort +9, Ref +6; Str 31, Dex 13, Con 19.
- Giant Crocodile: Huge outsider; Init +5; Spd 20 ft., swim 30 ft.; AC 21 (-2 size, +1 Dex, +12 natural); Ark +12 melee (2d8+12, bite) or +12 melee (1d12+12, tail slap); Face/Reach 10 ft. by 20 ft/10 ft.; SA Improved grab; SV Fort +9, Ref +6; Str 27, Dex 12, Con 19.
- Dire Hyena: Large outsider; Init +6; Spd 50 ft.; AC 23 (-1 size, +2 Dex, +12 natural); Atk +12 melee (1d8+10, bite); Face/Reach 5 ft. by 10 ft/5 ft.; SA Trip; SQ Scent; SV Fort +8, Ref +7; Str 25, Dex 15, Con 17.
- Large Monstrous Scorpion: Large outsider; Init +4; Spd 50 ft.; AC 21 (-1 size, +12 natural); Ark +8/+8 melee (1d6+3, claws), +3 melee (1d6+1 plus poison, sting); Face/Reach 5 ft. by 10 ft/5 ft.; SA Improved grab, squeeze, poison; SV Fort +7; Str 17, Dex 10, Con 14.
Minion of Set Characters
Minions of Set occasionally advance in levels as clerics of Set, which is their favored class, or as rogues, blackguards, or assassins.