Mamono (CR 4)

Medium Magical Beast (Shadowlands and Shapechanger)
Alignment: Always neutral evil
Initiative: +3 (Dex)


AC: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Hit Dice: 6d8+24 (51 hp); DR: DR 5/honorable
Fort +9, Ref +8, Will +9
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +1
Attack: 2 arms +8 melee, bite +3 melee
Full Attack: 2 arms +8 melee, bite +3 melee
Damage: Arm 1d6+4 plus 2 Taint, bite 1d8+2 plus 2 Taint
Special Attacks: Taint
Abilities: Str 18, Dex 17, Con 18, Int 11, Wis 18, Cha 21 (Ego: 10)
Special Qualities: Alter self, invisibility rejuvenation, light sensitivity,
Feats: Dodge; Mobility; Spring Attack
Skills: Bluff +15, Diplomacy +9, Disguise +15*, Intimidate +7, and Sense Motive +10
Advancement: 7-18 HD (Medium-size)
Climate/Terrain: Any land and Shadowlands
Organization: Solitary
Treasure/Possessions: Standard

Source: Oriental Adventures

Mamonos are hideous shapechangers with a strong resemblance to doppelgangers. In their natural form, they are skin-less creatures of bone and muscle, with a single eye and a gaping, spiderlike maw in their abdomens. Their arms end in serrated blades of bone, each as deadly as a wakizashi.

Like doppelgangers, mamonos use their natural abilities of mimicry and deception to infiltrate human society. Unlike doppelgangers, however, they are motivated by a deep loathing of humanity rather than simple self-interest, and they delight in flaying their victims before devouring their eyes, liver, and other soft tissue.

Mamonos speak Shadowlands and Rokugani (Common).

Combat

In human form, a mamono attacks with a weapon or unarmed, but if it is severely threatened it reverts to its natural form and uses its formidable natural weaponry.

Taint (Su): Those hit by a mamono's bite or claw attack must succeed at a Fortitude save (DC 17) or have their Taint score increased by 1.

Alter Self (Su): A mamono can assume the shape of any Small or Medium-size humanoid. This works like alter self as cast by an 18th-level sorcerer, but the mamono can remain in the chosen form indefinitely. It can assume a new form or return to its own as a standard action.

Invisibility (Sp): A mamono can use the invisibility spell at will.

Rejuvenation (Su): If a mamono is killed at night, it reawakens in 2 hours, completely healed and very angry. The only reliable way to kill a mamono is to cut it into three or more parts and bury them separately. A mamono cannot rejuvenate if killed during the day or exposed to direct sunlight.

Light Sensitivity (Ex): When exposed to the light of the sun a mamono takes 1d8 points of damage per minute of exposure.